Terrorisma-
Name history of Terrorisma-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Terrorisma- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).
Compared with 1,671 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 11.2% of rounds and so well below the average (13.3%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.67 (at the start 0.78). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.22. Last 3 months: 0.97 (at the start 1.12). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 95.6. Last 3 months: 78.8 (at the start 89.4). Just below the average (80.0).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 53% (at the start 51%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Best month: November 2026 with 1,766. Last 3 months: 1,673 (at the start 1,336).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Terrorisma- loses the most ELO in match 3 of the day: +4 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 1.93 · Inferno
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How Terrorisma- plays
Across 132 matches Terrorisma- averages K/R 0.70, ADR 81.9 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 22% of level 8 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 55 of 132 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 111 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.22. Terrorisma- loses the most ELO in match 3 of the day (+4 ELO, win rate 36%). Things go best on Dust 2 (+57 ELO, win rate 48%). From match no. 5 of the day on, things go best: 62% win rate, +22 ELO. Improved over the last three months: Headshots +2 pp, ELO +337. Got weaker: K/R −0.11, Rating −0.15, ADR −10.6, Win rate −6 pp. Last 30 days: 50 matches, win rate 50%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.