Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Terro

Poland
On FACEIT since 2015 430 matches tracked 156 matches in 30 days
ELO ▲ 47
2,009
30-day peak: 2,290
Rank NA ▼ 472 places
#8,182
30 days · prev. #7,710 · best #3,503
Last updated:

How does Terro play?

Rating 1.02 K/R 0.75 ADR 84.6 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 430 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Knife kills 9 in 430 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 104x 4K, 10 aces in 430 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.0, Win rate +4 pp, ELO +101
= Stayed the same
Headshots at 56%, First kills at 14%
▼ Got worse
Clutch 1v1 −29 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
66 matches · 41% win rate
On Mirage −72 ELO
140 matches · 50% win rate
Between 18:00 and 24:00 −10 ELO, win rate 42%
On Thursdays −22 ELO, win rate 40%

Terro loses the most ELO in match 1 of the day: −74 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.67 · Inferno

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2152
52% right on the average
0.74 right on the average
83.2 better than 64%
1.02 better than 45%
46% of 859 duels better than 23%
37% of 70 situations better than 47%
Mirage140
50% better than 43%
0.77 better than 65%
87.7 better than 82%
1.05 better than 58%
50% of 991 duels better than 45%
29% of 59 situations better than 25%
Inferno47
47% better than 32%
0.78 better than 73%
87.5 better than 75%
1.06 better than 60%
51% of 330 duels better than 40%
68% of 19 situations better than 96%
Ancient45
42% better than 20%
0.73 better than 45%
83.2 better than 60%
0.98 better than 33%
51% of 278 duels better than 46%
33% of 18 situations better than 38%
Cache29
48% better than 30%
0.74 better than 46%
83.2 better than 62%
0.98 better than 31%
45% of 211 duels better than 17%
0% of 4 situations better than 1%
Nuke15
20% better than 1%
0.58 better than 2%
68.6 better than 5%
0.76 better than 1%
37% of 89 duels better than 1%
57% of 7 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How Terro plays

Across 430 matches Terro averages K/R 0.75, ADR 84.6 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 52% win rate in 152 matches. In 164 of 430 matches the rating was 1.10 or higher (38%), in 179 it was below 0.90. In 430 matches with detailed stats: 104 4Ks and 10 aces. Best month by rating: October 2026 at 1.05. Terro loses the most ELO in match 1 of the day (−74 ELO, win rate 41%). Things go best on Cache (+107 ELO, win rate 48%). Match no. 4 of the day goes best: 71% win rate, −1 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.0, Win rate +4 pp, ELO +101. Got weaker: Clutch 1v1 −29 pp. Unchanged in recent months: Headshots at 56%, First kills at 14%. Last 30 days: 156 matches, win rate 47%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.