Tero-W

SK
On FACEIT since 2016 205 matches tracked 62 matches in 30 days
Last updated:

How does Tero-W play?

Rating 0.98 (from 184 matches) K/R 0.67 ADR 75.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 83%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 15%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 13x 4K, 1 ace in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.67, Rating at 0.98, ADR at 75.3, ELO at 2,523
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
22 matches · 36% win rate
On Dust 2 −22 ELO
42 matches · 48% win rate
On Fridays +21 ELO, win rate 43%

Tero-W loses the most ELO on Ancient: −37 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 2.52 · Inferno
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 30%
0.65 better than 10%
72.1 better than 9%
0.94 better than 17%
59% of 124 duels better than 86%
50% of 30 situations better than 82%
Dust 242
48% better than 36%
0.63 better than 6%
73.4 better than 12%
0.94 better than 16%
47% of 156 duels better than 21%
59% of 27 situations better than 93%
Anubis33
52% better than 44%
0.67 better than 14%
73.3 better than 11%
0.97 better than 25%
41% of 115 duels better than 6%
31% of 26 situations better than 31%
Inferno30
67% better than 84%
0.78 better than 58%
85.7 better than 58%
1.18 better than 75%
61% of 126 duels better than 82%
58% of 19 situations better than 86%
Ancient22
36% better than 7%
0.58 better than 1%
68.9 better than 3%
0.85 better than 3%
29% of 48 duels better than 1%
26% of 19 situations better than 21%
Cache16
81% -
0.75 -
80.7 -
1.07-
59% of 71 duels -
69% of 13 situations -
Nuke6
33% -
0.67 -
75.2 -
0.92-
48% of 29 duels -
44% of 9 situations -
Overpass5
60% -
0.78 -
82.8 -
1.24-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tero-W plays

Across 205 matches Tero-W averages K/R 0.67 and ADR 75.2; the rating across the 184 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 41% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 60 of 184 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 149 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Tero-W loses the most ELO on Ancient (−37 ELO, win rate 36%). Things go best in match 4 of the day (+65 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +65 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.98, ADR at 75.3, ELO at 2,523. Last 30 days: 62 matches, win rate 55%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.