Terminator

Germany
On FACEIT since 2020 352 matches tracked 87 matches in 30 days
Last updated:

How does Terminator play?

Rating 1.01 K/R 0.73 ADR 80.5 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.98−0.07 · Ø 1.05 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 352 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 65x 4K, 11 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 80.2, Headshots at 59%
▼ Got worse
Rating −0.07, Win rate −4 pp, ELO −61

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −166 ELO
25 matches · 44% win rate
On Mirage −145 ELO
58 matches · 40% win rate
On Fridays −308 ELO, win rate 40%

Terminator loses the most ELO on Dust 2: −166 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient106
58% better than 63%
0.76 right on the average
84.1 better than 60%
1.05 right on the average
50% of 544 duels better than 36%
40% of 55 situations better than 55%
Anubis67
48% better than 34%
0.73 better than 40%
79.4 better than 37%
1.02 better than 40%
54% of 336 duels better than 63%
36% of 36 situations better than 44%
Mirage58
40% better than 10%
0.70 better than 26%
80.8 better than 47%
0.94 better than 16%
45% of 346 duels better than 16%
48% of 27 situations better than 78%
Inferno40
58% better than 55%
0.66 better than 9%
75.3 better than 14%
0.92 better than 6%
51% of 233 duels better than 30%
38% of 21 situations better than 55%
Cache27
52% -
0.76 -
80.0 -
1.07-
46% of 117 duels -
22% of 9 situations -
Dust 225
44% better than 21%
0.65 better than 9%
73.1 better than 11%
0.89 better than 6%
41% of 115 duels better than 6%
29% of 7 situations better than 24%
Nuke25
60% better than 66%
0.78 better than 61%
81.5 better than 43%
1.10 better than 67%
52% of 105 duels right on the average
25% of 20 situations better than 17%
Vertigo4
75% -
0.90 -
97.1 -
1.27-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Terminator plays

Across 352 matches Terminator averages K/R 0.73, ADR 80.5 and a rating of 1.01. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 129 of 352 matches the rating was 1.10 or higher (37%), in 138 it was below 0.90. In 333 matches with detailed stats: 65 4Ks and 11 aces. Best month by rating: August 2026 at 1.04. Terminator loses the most ELO on Dust 2 (−166 ELO, win rate 44%). Things go best on Nuke (+126 ELO, win rate 60%). Got weaker: Rating −0.07, Win rate −4 pp, ELO −61. Unchanged in recent months: K/R at 0.71, ADR at 80.2, Headshots at 59%. Last 30 days: 87 matches, win rate 52%, net ELO −231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.