Terminasi

Singapore
On FACEIT since 2017 367 matches tracked 125 matches in 30 days
ELO ▼ 41
2,782
30-day peak: 2,970
Rank SEA ▼ 60 places
#406
Singapore #35 in Singapore
30 days · prev. #346 · best #193
Last updated:

How does Terminasi play?

Rating 1.02 (from 317 matches) K/R 0.69 ADR 74.4 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 317 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8 from the last 366
Zeus kills1 in 366 matches
Knife kills 1 in 366 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 40x 4K, 4 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.15, Rating +0.18, ADR +14.8
= Stayed the same
ELO at 2,782
▼ Got worse
Headshots −8 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.57). Slightly below the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −152 ELO
97 matches · 47% win rate
On Dust 2 −115 ELO
73 matches · 42% win rate
On Thursdays −90 ELO, win rate 45%

Terminasi loses the most ELO from match 5 of the day: −152 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
55% better than 57%
0.70 better than 25%
74.7 better than 17%
0.99 better than 28%
51% of 443 duels better than 44%
47% of 97 situations better than 75%
Dust 273
42% better than 13%
0.69 better than 21%
77.1 better than 26%
0.98 better than 23%
44% of 232 duels better than 11%
52% of 42 situations better than 84%
Ancient53
55% better than 53%
0.76 right on the average
79.7 better than 36%
1.15 better than 79%
53% of 134 duels better than 55%
38% of 32 situations right on the average
Cache30
67% better than 81%
0.69 better than 15%
75.5 better than 13%
0.98 better than 16%
51% of 89 duels better than 33%
21% of 19 situations better than 10%
Nuke21
48% better than 26%
0.78 better than 53%
83.7 better than 53%
1.07 better than 45%
54% of 78 duels right on the average
20% of 5 situations better than 11%
Inferno19
53% better than 32%
0.68 better than 10%
77.1 better than 15%
0.98 better than 13%
50% of 64 duels better than 23%
36% of 11 situations better than 41%
Anubis16
56% better than 56%
0.80 better than 73%
85.9 better than 72%
1.08-
56% of 43 duels better than 70%
56% of 9 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How Terminasi plays

Across 367 matches Terminasi averages K/R 0.69 and ADR 74.4; the rating across the 317 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 74.4, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 122 of 317 matches the rating was 1.10 or higher (38%), in 121 it was below 0.90. In 302 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. Terminasi loses the most ELO from match 5 of the day (−152 ELO, win rate 47%). Things go best in match 1 of the day (+135 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +135 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +14.8. Got weaker: Headshots −8 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,782. Last 30 days: 125 matches, win rate 49%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.