Terix_lfy

Belarus
On FACEIT since 2023 135 matches tracked 23 matches in 30 days
Last updated:

How does Terix_lfy play?

Rating 1.21 (from 115 matches) K/R 0.85 ADR 89.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 115 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 4.0
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 13x 4K, 3 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.05, ADR +6.5
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −19 pp, ELO −244

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.91 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
50 matches · 46% win rate
On Dust 2 −36 ELO
39 matches · 72% win rate
Between 18:00 and 24:00 −125 ELO, win rate 44%
On Tuesdays −5 ELO, win rate 41%

Terix_lfy loses the most ELO on Mirage: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.46 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 20%
0.84 better than 84%
86.5 better than 73%
1.19 better than 86%
60% of 185 duels better than 89%
43% of 30 situations better than 64%
Dust 239
72% better than 97%
0.88 better than 91%
93.7 better than 91%
1.25 better than 91%
61% of 156 duels better than 89%
36% of 14 situations better than 43%
Ancient17
59% better than 69%
0.81 better than 74%
81.9 better than 47%
1.21 better than 90%
50% of 68 duels better than 36%
57% of 14 situations better than 90%
Anubis12
33% -
0.91 -
97.2 -
1.25-
67% of 52 duels -
31% of 13 situations -
Nuke12
25% -
0.80 -
89.3 -
1.15-
49% of 43 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Terix_lfy plays

Across 135 matches Terix_lfy averages K/R 0.85 and ADR 89.4; the rating across the 115 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 72% win rate in 39 matches. In 68 of 115 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 42 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: August 2026 at 1.27. Terix_lfy loses the most ELO on Mirage (−66 ELO, win rate 46%). Things go best from match 5 of the day (−30 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −30 ELO. Improved over the last three months: K/R +0.08, Rating +0.05, ADR +6.5. Got weaker: Win rate −19 pp, ELO −244. Unchanged in recent months: Headshots at 48%. Last 30 days: 23 matches, win rate 35%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.