Teo-v
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average41% headshots and so well below the average (50%).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.14 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 94.1. Last 3 months: 91.3 (at the start 85.6). Well above the average (80.8).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months unchanged at 41%. Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 55%. Last 3 months unchanged at 53%. Clearly above the average (50%).
Best month: November 2026 with 2,415. Last 3 months: 2,353 (at the start 2,381).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Teo-v loses the most ELO from match 5 of the day: +10 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 40 · Dust 2
- Highest rating in a match: 2.61 · Dust 2
- Recorded match no. 100 · Dust 2
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How Teo-v plays
Across 215 matches Teo-v averages K/R 0.81, ADR 89.2 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 89.2, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 76 matches. In 100 of 215 matches the rating was 1.10 or higher (47%), in 69 it was below 0.90. In 162 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. Teo-v loses the most ELO from match 5 of the day (+10 ELO, win rate 48%). Things go best on Mirage (+65 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.7. Unchanged in recent months: Headshots at 41%, Win rate at 53%, ELO at 2,353. Last 30 days: 131 matches, win rate 53%, net ELO +235.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.