Tensei1337

Japan
On FACEIT since 2016 107 matches tracked 27 matches in 30 days
Last updated:

How does Tensei1337 play?

Rating 1.38 K/R 0.99 ADR 99.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 107 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 42% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 73%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.42+0.38 · Ø 1.04 better than 98%
Pistol kills per match 4.3
Knife kills 5 in 107 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 19.6%+6.1 pp · Ø 13.5% better than 99%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 33x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +8.1
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −8 pp, ELO −67

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.14
JunJulAugSepOctNov

Best month: November 2026 with 1.14. Last 3 months: 1.03 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
25 matches · 44% win rate
In match 2 of the day +7 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −60 ELO, win rate 41%

Tensei1337 loses the most ELO on Mirage: −7 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Highest rating in a match: 2.99 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
54% better than 57%
1.02 better than 99%
102.7 better than 98%
1.45 better than 99%
55% of 196 duels better than 69%
42% of 31 situations better than 58%
Mirage25
44% better than 17%
0.88 better than 92%
92.5 better than 91%
1.22 better than 91%
63% of 88 duels better than 96%
43% of 21 situations better than 66%
Ancient14
50% -
1.04 -
100.7 -
1.40-
63% of 72 duels -
40% of 10 situations -
Anubis10
60% -
1.05 -
101.1 -
1.47-
65% of 54 duels -
33% of 15 situations -
Inferno6
67% -
1.03 -
101.2 -
1.47-
67% of 30 duels -
33% of 3 situations -
Cache5
20% -
0.98 -
99.3 -
1.28-
76% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tensei1337 plays

Across 107 matches Tensei1337 averages K/R 0.99, ADR 99.5 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 21.6 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 80 of 107 matches the rating was 1.10 or higher (75%), in 10 it was below 0.90. In 79 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: November 2026 at 1.64. Tensei1337 loses the most ELO on Mirage (−7 ELO, win rate 44%). Things go best on Dust 2 (+11 ELO, win rate 54%). Match no. 1 of the day goes best: 57% win rate, −64 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.1. Got weaker: Win rate −8 pp, ELO −67. Unchanged in recent months: Headshots at 55%. Last 30 days: 27 matches, win rate 56%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.