Tempoh_

Italy
On FACEIT since 2025 298 matches tracked 79 matches in 30 days
Last updated:

How does Tempoh_ play?

Rating 1.03 K/R 0.69 ADR 71.4 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 6%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.5
Knife kills 2 in 298 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.7%).

2K rounds 12.0%−1.7 pp · Ø 13.7% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 33x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +71
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.1, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
61 matches · 51% win rate
In match 1 of the day +23 ELO
66 matches · 45% win rate
Between 18:00 and 24:00 +232 ELO, win rate 47%
On Fridays −78 ELO, win rate 42%

Tempoh_ loses the most ELO on Anubis: −72 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.38 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 41 · Cache

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
50% better than 37%
0.71 better than 29%
74.1 better than 14%
1.05 better than 45%
61% of 404 duels better than 89%
39% of 94 situations better than 51%
Anubis61
51% better than 40%
0.74 better than 44%
73.9 better than 12%
1.10 better than 64%
62% of 221 duels better than 92%
40% of 50 situations better than 54%
Ancient33
61% better than 75%
0.63 better than 4%
65.1 better than 1%
0.93 better than 12%
47% of 101 duels better than 21%
31% of 29 situations better than 30%
Mirage30
50% better than 35%
0.67 better than 14%
70.4 better than 6%
0.95 better than 16%
49% of 115 duels better than 31%
29% of 17 situations better than 21%
Cache27
63% better than 69%
0.67 better than 10%
68.6 better than 2%
0.98 better than 15%
50% of 92 duels better than 26%
36% of 22 situations better than 40%
Inferno27
48% better than 21%
0.65 better than 6%
66.9 better than 1%
1.00 better than 17%
52% of 85 duels better than 34%
41% of 17 situations better than 54%
Nuke6
17% -
0.65 -
64.5 -
0.95-
22% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tempoh_ plays

Across 298 matches Tempoh_ averages K/R 0.69, ADR 71.4 and a rating of 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 27 matches. In 115 of 298 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 248 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. Tempoh_ loses the most ELO on Anubis (−72 ELO, win rate 51%). Things go best on Mirage (+128 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +71. Got weaker: K/R −0.07, Rating −0.12, ADR −5.1, Win rate −4 pp. Last 30 days: 79 matches, win rate 52%, net ELO +216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.