TemnyPr1nce

Monaco
On FACEIT since 2022 189 matches tracked 32 matches in 30 days
Last updated:

How does TemnyPr1nce play?

Rating 1.04 (from 139 matches) K/R 0.80 ADR 87.1 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 26x 4K, 2 aces in 133 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 15%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +272
= Stayed the same
Rating at 1.04, Headshots at 51%, Win rate at 54%
▼ Got worse
K/R −0.14, ADR −14.3

Sep to Nov 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.92. Last 3 months: 0.76 (at the start 0.90). Just above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
63 matches · 57% win rate
In match 3 of the day −82 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −155 ELO, win rate 48%
On Tuesdays −85 ELO, win rate 43%

TemnyPr1nce loses the most ELO on Mirage: −137 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.33 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 69%
0.84 better than 84%
91.5 better than 88%
1.04 right on the average
50% of 183 duels better than 40%
17% of 12 situations better than 5%
Dust 261
59% better than 74%
0.78 better than 66%
85.2 better than 68%
1.02 better than 40%
49% of 230 duels better than 34%
43% of 28 situations better than 62%
Anubis24
46% better than 26%
0.76 better than 57%
81.2 better than 49%
1.02 better than 39%
48% of 95 duels better than 27%
20% of 10 situations better than 10%
Ancient16
44% better than 21%
0.76 right on the average
84.4 better than 60%
0.99-
51% of 55 duels better than 42%
25% of 4 situations better than 19%
Nuke15
40% better than 11%
0.86 better than 87%
89.0 better than 78%
1.14-
57% of 54 duels better than 73%
57% of 7 situations better than 87%
Inferno5
80% -
0.78 -
78.9 -
1.08-
48% of 23 duels -
100% of 1 situations -
Overpass3
33% -
0.83 -
93.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TemnyPr1nce plays

Across 189 matches TemnyPr1nce averages K/R 0.80 and ADR 87.1; the rating across the 139 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 87.1, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 61 matches. In 52 of 139 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 133 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. TemnyPr1nce loses the most ELO on Mirage (−137 ELO, win rate 57%). Things go best on Anubis (+63 ELO, win rate 46%). Improved over the last three months: ELO +272. Got weaker: K/R −0.14, ADR −14.3. Unchanged in recent months: Rating at 1.04, Headshots at 51%, Win rate at 54%. Last 30 days: 32 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.