TemaKavinsky

Czech Republic
On FACEIT since 2021 163 matches tracked 15 matches in 30 days
ELO ▲ 85
2,502
30-day peak: 2,522
Rank EU
#55,184
Czech Republic #454 in Czech Republic
Last updated:

How does TemaKavinsky play?

Rating 0.92 K/R 0.67 ADR 77.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 36%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 64%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.6
Knife kills 9 in 163 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.5%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 3%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 20x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Clutch 1v1 +21 pp
= Stayed the same
ELO at 2,502
▼ Got worse
K/R −0.16, Rating −0.22, ADR −15.0, Win rate −19 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.56 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
62 matches · 50% win rate
In match 2 of the day +26 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 +120 ELO, win rate 49%

TemaKavinsky loses the most ELO on Dust 2: −8 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.76 · Dust 2
  4. Most kills in a match: 38 · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% better than 41%
0.69 better than 25%
79.8 better than 42%
0.94 better than 16%
49% of 338 duels better than 35%
44% of 25 situations better than 67%
Anubis42
67% better than 89%
0.68 better than 17%
77.1 better than 25%
0.94 better than 15%
45% of 255 duels better than 14%
48% of 23 situations better than 74%
Ancient27
37% better than 7%
0.63 better than 6%
72.2 better than 10%
0.87 better than 6%
43% of 124 duels better than 10%
38% of 13 situations better than 47%
Inferno16
69% better than 86%
0.70 better than 20%
82.3 better than 39%
0.94 better than 8%
48% of 122 duels better than 18%
50% of 6 situations better than 76%
Cache13
54% -
0.62 -
76.9 -
0.84-
43% of 70 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TemaKavinsky plays

Across 163 matches TemaKavinsky averages K/R 0.67, ADR 77.7 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.90, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 47 of 163 matches the rating was 1.10 or higher (29%), in 79 it was below 0.90. In 149 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. TemaKavinsky loses the most ELO on Dust 2 (−8 ELO, win rate 50%). Things go best from match 5 of the day (+72 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +72 ELO. Improved over the last three months: Headshots +6 pp, Clutch 1v1 +21 pp. Got weaker: K/R −0.16, Rating −0.22, ADR −15.0, Win rate −19 pp, First kills −3 pp. Unchanged in recent months: ELO at 2,502. Last 30 days: 15 matches, win rate 53%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.