Tek7HackDidi

Turkey
On FACEIT since 2025 151 matches tracked 59 matches in 30 days
Last updated:

How does Tek7HackDidi play?

Rating 1.27 K/R 0.91 ADR 96.8 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 151 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.5
Knife kills 2 in 151 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 54x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +2 pp
= Stayed the same
K/R at 0.92, Rating at 1.27, ADR at 97.3, ELO at 2,015
▼ Got worse
Headshots −5 pp, Win rate −3 pp, Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.99
JunJulAugSepOctNov

Best month: November 2026 with 0.99. Last 3 months: 0.92 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −83 ELO
57 matches · 42% win rate
On Dust 2 −42 ELO
60 matches · 45% win rate
Between 12:00 and 18:00 −48 ELO, win rate 44%
On Fridays −29 ELO, win rate 39%

Tek7HackDidi loses the most ELO from match 5 of the day: −83 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Most kills in a match: 50 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
45% better than 27%
0.92 better than 97%
96.3 better than 96%
1.27 better than 96%
61% of 335 duels better than 93%
27% of 48 situations better than 21%
Anubis42
67% better than 91%
0.97 better than 99%
101.2 better than 99%
1.37 better than 99%
68% of 232 duels better than 99%
46% of 37 situations better than 73%
Inferno35
46% better than 22%
0.87 better than 89%
95.7 better than 94%
1.19 better than 84%
55% of 199 duels better than 64%
43% of 14 situations better than 59%
Cache12
42% -
0.82 -
87.4 -
1.09-
54% of 69 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tek7HackDidi plays

Across 151 matches Tek7HackDidi averages K/R 0.91, ADR 96.8 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 36% headshots. The strongest map is Anubis with a 67% win rate in 42 matches. In 94 of 151 matches the rating was 1.10 or higher (62%), in 23 it was below 0.90. In 151 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: November 2026 at 1.37. Tek7HackDidi loses the most ELO from match 5 of the day (−83 ELO, win rate 42%). Things go best on Anubis (+29 ELO, win rate 67%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: First kills +2 pp. Got weaker: Headshots −5 pp, Win rate −3 pp, Clutch 1v1 −14 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.27, ADR at 97.3, ELO at 2,015. Last 30 days: 59 matches, win rate 46%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.