Teee

Australia
On FACEIT since 2016 176 matches tracked 29 matches in 30 days
ELO ▼ 79
2,166
30-day peak: 2,245
Rank OCE ▼ 347 places
#830
Australia #664 in Australia
30 days · prev. #483 · best #431
Last updated:

How does Teee play?

Rating 0.99 K/R 0.71 ADR 76.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +58
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 77.8
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −13 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Thursdays −2 ELO, win rate 43%

Teee loses the most ELO in match 3 of the day: −13 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 42 · Nuke
  4. Recorded match no. 100 · Cache
  5. Reached level 10 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 38%
0.66 better than 15%
71.7 better than 11%
0.92 better than 15%
48% of 189 duels better than 32%
29% of 35 situations better than 23%
Ancient38
58% better than 72%
0.72 better than 38%
76.0 better than 25%
1.00 better than 39%
53% of 130 duels better than 56%
46% of 39 situations better than 73%
Dust 225
44% better than 22%
0.68 better than 22%
72.7 better than 11%
0.96 better than 24%
42% of 97 duels better than 9%
20% of 15 situations better than 9%
Inferno18
61% better than 78%
0.78 better than 62%
82.6 better than 48%
1.11 better than 66%
56% of 70 duels better than 67%
31% of 13 situations better than 30%
Anubis14
50% -
0.74 -
78.1 -
1.01-
55% of 64 duels -
25% of 12 situations -
Nuke12
33% -
0.77 -
84.4 -
1.07-
55% of 56 duels -
20% of 10 situations -
Cache8
88% -
0.80 -
85.2 -
1.16-
48% of 27 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Teee plays

Across 176 matches Teee averages K/R 0.71, ADR 76.0 and a rating of 0.99. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 59 of 176 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 169 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Teee loses the most ELO in match 3 of the day (−13 ELO, win rate 44%). Things go best on Mirage (+68 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, +57 ELO. Improved over the last three months: Headshots +7 pp, ELO +58. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.8. Last 30 days: 29 matches, win rate 34%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.