TeeShineDMA

Czech Republic
On FACEIT since 2020 295 matches tracked 57 matches in 30 days
ELO ▲ 179
3,457
30-day peak: 3,488
Rank EU ▲ 849 places
#1,526
Czech Republic #23 in Czech Republic
30 days · prev. #2,375 · best #1,164
Last updated:

How does TeeShineDMA play?

Rating 1.12 (from 271 matches) K/R 0.77 ADR 82.1 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 275 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.0 from the last 275
Knife kills 8 in 275 matches

Impact

Average
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 29x 4K, 5 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 25%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +9 pp, ELO +422
= Stayed the same
ADR at 81.2
▼ Got worse
K/R −0.05, Rating −0.09

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
39 matches · 56% win rate
On Anubis −121 ELO
34 matches · 44% win rate
On Fridays −170 ELO, win rate 52%

TeeShineDMA loses the most ELO on Dust 2: −123 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
61% better than 77%
0.76 right on the average
79.5 better than 36%
1.09 better than 59%
56% of 255 duels better than 71%
53% of 38 situations better than 87%
Dust 239
56% better than 54%
0.85 better than 84%
91.8 better than 87%
1.19 better than 81%
58% of 163 duels better than 77%
41% of 17 situations better than 56%
Anubis34
44% better than 16%
0.86 better than 89%
90.3 better than 86%
1.23 better than 90%
59% of 131 duels better than 82%
45% of 22 situations better than 68%
Ancient28
57% better than 56%
0.74 better than 41%
77.4 better than 25%
1.03 better than 40%
52% of 117 duels better than 47%
56% of 16 situations better than 88%
Inferno26
92% better than 99%
0.71 better than 20%
81.0 better than 32%
1.13 better than 48%
63% of 161 duels better than 81%
45% of 55 situations better than 63%
Aim_map_faceit9
67% -
0.64 -
74.2 -
0.98-
52% of 111 duels -
46% of 61 situations -
Aim_redline_faceit8
75% -
0.75 -
80.6 -
1.14-
58% of 76 duels -
33% of 33 situations -
Cache7
29% -
0.70 -
65.1 -
0.96-
48% of 27 duels -
50% of 2 situations -
Shortdust7
86% -
0.65 -
75.0 -
1.01-
61% of 38 duels -
31% of 13 situations -
Eldorado6
83% -
0.67 -
74.2 -
1.04-
55% of 42 duels -
50% of 14 situations -
Overpass5
100% -
0.95 -
99.3 -
1.48-
80% of 30 duels -
38% of 8 situations -
Splat5
100% -
0.69 -
86.9 -
1.14-
67% of 24 duels -
55% of 11 situations -
Nuke4
50% -
0.56 -
73.2 -
0.85-
54% of 24 duels -
33% of 9 situations -
Aim_pistol_remake3
100% -
0.80 -
87.6 -
1.23-
63% of 35 duels -
45% of 11 situations -
Aim_sanok3
100% -
0.52 -
56.6 -
0.93-
52% of 23 duels -
42% of 12 situations -
Aim_stranded3
100% -
0.79 -
83.2 -
1.25-
63% of 24 duels -
50% of 14 situations -
Awp_asylum3
100% -
0.89 -
91.1 -
1.36-
66% of 29 duels -
60% of 15 situations -
Fistmap3
67% -
0.63 -
79.5 -
1.03-
63% of 64 duels -
63% of 64 situations -
Vertigo3
33% -
0.52 -
66.2 -
0.80-
53% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TeeShineDMA plays

Across 295 matches TeeShineDMA averages K/R 0.77 and ADR 82.1; the rating across the 271 rated matches is 1.12. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 58% headshots. The strongest map is Inferno with a 92% win rate in 26 matches. In 144 of 275 matches the rating was 1.10 or higher (52%), in 74 it was below 0.90. In 239 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 1.20. TeeShineDMA loses the most ELO on Dust 2 (−123 ELO, win rate 56%). Things go best on Mirage (+83 ELO, win rate 61%). From match no. 5 of the day on, things go best: 71% win rate, −17 ELO. Improved over the last three months: Headshots +4 pp, Win rate +9 pp, ELO +422. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 81.2. Last 30 days: 57 matches, win rate 61%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.