Teck_i

Russia
On FACEIT since 2016 154 matches tracked 29 matches in 30 days
ELO ▲ 195
2,039
30-day peak: 2,039
Rank EU
#227,350
Russia #64,175 in Russia
Last updated:

How does Teck_i play?

Rating 0.95 K/R 0.66 ADR 75.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.3
Knife kills 2 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 16x 4K, 6 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.3).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 8.9+4.6 · Ø 4.3 better than 99%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +4.7, Win rate +6 pp, ELO +494
= Stayed the same
Headshots at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
38 matches · 42% win rate
In match 2 of the day −59 ELO
32 matches · 53% win rate
On Mondays −22 ELO, win rate 50%

Teck_i loses the most ELO on Dust 2: −116 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis
  5. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.65 better than 13%
71.6 better than 11%
0.95 better than 24%
49% of 104 duels better than 38%
46% of 24 situations better than 73%
Dust 238
42% better than 20%
0.67 better than 19%
76.1 better than 26%
0.96 better than 26%
46% of 141 duels better than 23%
27% of 30 situations better than 23%
Ancient27
63% better than 84%
0.65 better than 10%
74.8 better than 16%
0.93 better than 18%
53% of 109 duels better than 59%
33% of 9 situations better than 39%
Anubis27
70% better than 95%
0.67 better than 19%
76.7 better than 27%
0.96 better than 27%
54% of 101 duels better than 64%
29% of 21 situations better than 25%
Inferno9
78% -
0.76 -
86.5 -
1.12-
54% of 24 duels -
0% of 3 situations -
Nuke8
88% -
0.67 -
80.2 -
0.90-
49% of 41 duels -
67% of 3 situations -
Cache4
75% -
0.58 -
69.5 -
0.82-
45% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Teck_i plays

Across 154 matches Teck_i averages K/R 0.66, ADR 75.4 and a rating of 0.95. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 45 of 154 matches the rating was 1.10 or higher (29%), in 74 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 6 aces. Best month by rating: September 2026 at 0.99. Teck_i loses the most ELO on Dust 2 (−116 ELO, win rate 42%). Things go best on Anubis (+58 ELO, win rate 70%). From match no. 5 of the day on, things go best: 71% win rate, +32 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +4.7, Win rate +6 pp, ELO +494. Unchanged in recent months: Headshots at 41%. Last 30 days: 29 matches, win rate 66%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.