TearsZ

Australia
On FACEIT since 2016 279 matches tracked 33 matches in 30 days
ELO ▲ 84
2,129
30-day peak: 2,220
Rank OCE ▼ 39 places
#897
Australia #492 in Australia
30 days · prev. #858 · best #660
Last updated:

How does TearsZ play?

Rating 1.09 K/R 0.77 ADR 80.8 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 39x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +8.1, Win rate +7 pp
= Stayed the same
Headshots at 55%, ELO at 2,129
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −318 ELO
74 matches · 34% win rate
In match 2 of the day −125 ELO
44 matches · 41% win rate
Between 0:00 and 6:00 −52 ELO, win rate 43%
On Saturdays −193 ELO, win rate 35%

TearsZ loses the most ELO on Dust 2: −318 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.36 · Cache

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
58% better than 75%
0.78 better than 69%
82.1 better than 56%
1.13 better than 80%
52% of 288 duels better than 56%
35% of 71 situations better than 42%
Dust 274
34% better than 7%
0.74 right on the average
78.4 better than 37%
1.04 better than 53%
51% of 273 duels right on the average
23% of 47 situations better than 13%
Ancient42
62% better than 81%
0.80 better than 76%
86.0 better than 72%
1.12 better than 79%
55% of 130 duels better than 71%
47% of 30 situations better than 73%
Anubis41
59% better than 73%
0.76 better than 61%
80.2 better than 47%
1.07 better than 64%
53% of 131 duels better than 62%
48% of 31 situations better than 74%
Cache17
59% -
0.78 -
82.1 -
1.14-
54% of 48 duels -
13% of 8 situations -
Nuke11
9% -
0.70 -
73.8 -
0.99-
36% of 33 duels -
63% of 8 situations -
Inferno9
56% -
0.77 -
77.4 -
1.07-
55% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TearsZ plays

Across 279 matches TearsZ averages K/R 0.77, ADR 80.8 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 132 of 279 matches the rating was 1.10 or higher (47%), in 81 it was below 0.90. In 231 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. TearsZ loses the most ELO on Dust 2 (−318 ELO, win rate 34%). Things go best on Mirage (+240 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +141 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +8.1, Win rate +7 pp. Unchanged in recent months: Headshots at 55%, ELO at 2,129. Last 30 days: 33 matches, win rate 58%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.