TeNSeiKeN

Spain
223 matches tracked 12 matches in 30 days
Last updated:

How does TeNSeiKeN play?

Rating 0.90 K/R 0.65 ADR 70.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 0.88−0.13 · Ø 1.01 better than 8%
Pistol kills per match 2.4
Knife kills 14 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 31x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.09, ELO +495
= Stayed the same
ADR at 71.2, Win rate at 52%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.66 (at the start 0.58). Clearly below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −148 ELO
46 matches · 39% win rate
On Inferno −67 ELO
30 matches · 47% win rate
On Nuke −31 ELO
39 matches · 44% win rate

TeNSeiKeN loses the most ELO in match 3 of the day: −148 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 17 wins in a row · Anubis
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis56
55% better than 69%
0.63 better than 9%
70.3 better than 6%
0.86 better than 7%
50% of 313 duels better than 45%
19% of 16 situations better than 11%
Nuke39
44% better than 20%
0.61 better than 3%
66.3 better than 2%
0.85 better than 4%
48% of 157 duels better than 24%
30% of 27 situations better than 28%
Dust 232
53% better than 59%
0.68 better than 25%
74.0 better than 19%
0.94 better than 24%
49% of 187 duels better than 42%
38% of 21 situations right on the average
Inferno30
47% better than 27%
0.65 better than 14%
71.8 better than 11%
0.93 better than 18%
58% of 158 duels better than 79%
53% of 15 situations better than 83%
Cache29
52% -
0.57 -
63.9 -
0.78-
42% of 145 duels -
47% of 15 situations -
Mirage20
60% better than 82%
0.80 better than 80%
83.5 better than 68%
1.14 better than 85%
52% of 115 duels better than 60%
56% of 9 situations better than 90%
Ancient16
63% better than 86%
0.72 better than 45%
73.0 better than 14%
1.03 better than 61%
48% of 62 duels better than 34%
42% of 12 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How TeNSeiKeN plays

Across 223 matches TeNSeiKeN averages K/R 0.65, ADR 70.7 and a rating of 0.90. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Most room to improve: Damage per round (ADR) at 70.7, better than only 5% of level 9 players. Averages 14.5 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 60 of 223 matches the rating was 1.10 or higher (27%), in 124 it was below 0.90. In 184 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. TeNSeiKeN loses the most ELO in match 3 of the day (−148 ELO, win rate 39%). Things go best in match 4 of the day (+144 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +144 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ELO +495. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 71.2, Win rate at 52%. Last 30 days: 12 matches, win rate 33%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.