TeJLECkOI7

Russia
On FACEIT since 2026 332 matches tracked 147 matches in 30 days
Last updated:

How does TeJLECkOI7 play?

Rating 1.23 K/R 0.88 ADR 90.0 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 332 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 24%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 3.3
Knife kills 5 in 332 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 107x 4K, 9 aces in 327 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, Headshots +6 pp, Win rate +3 pp, ELO +534
= Stayed the same
K/R at 0.88, ADR at 90.2, Clutch 1v1 at 42%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.95. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
152 matches · 53% win rate
On Dust 2 −50 ELO
67 matches · 48% win rate
On Anubis −9 ELO
56 matches · 48% win rate

TeJLECkOI7 loses the most ELO on Mirage: −78 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 2.51 · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
53% right on the average
0.92 better than 96%
93.5 better than 92%
1.28 better than 95%
63% of 817 duels better than 95%
36% of 88 situations better than 42%
Dust 267
48% better than 30%
0.85 better than 86%
86.5 better than 72%
1.17 better than 81%
57% of 345 duels better than 76%
39% of 36 situations better than 52%
Anubis56
48% better than 31%
0.95 better than 98%
95.0 better than 95%
1.32 better than 97%
61% of 288 duels better than 90%
55% of 38 situations better than 85%
Ancient24
58% better than 65%
0.83 better than 80%
84.7 better than 62%
1.14 better than 76%
52% of 135 duels right on the average
50% of 16 situations better than 78%
Nuke16
44% better than 15%
0.75 better than 39%
81.5 better than 43%
1.06 better than 42%
41% of 79 duels better than 4%
42% of 12 situations better than 56%
Cache9
56% -
0.67 -
65.3 -
1.00-
53% of 43 duels -
33% of 3 situations -
Inferno8
50% -
0.77 -
80.0 -
1.11-
67% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TeJLECkOI7 plays

Across 332 matches TeJLECkOI7 averages K/R 0.88, ADR 90.0 and a rating of 1.23. Biggest strength: 3K rounds at 6.2%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 199 of 332 matches the rating was 1.10 or higher (60%), in 75 it was below 0.90. In 327 matches with detailed stats: 107 4Ks and 9 aces. Best month by rating: September 2026 at 1.35. TeJLECkOI7 loses the most ELO on Mirage (−78 ELO, win rate 53%). Things go best on Ancient (+46 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −16 ELO. Improved over the last three months: Rating +0.06, Headshots +6 pp, Win rate +3 pp, ELO +534. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.88, ADR at 90.2, Clutch 1v1 at 42%. Last 30 days: 147 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.