TeCci

Switzerland
On FACEIT since 2016 217 matches tracked 25 matches in 30 days
ELO ▲ 50
2,818
30-day peak: 2,863
Rank EU
#18,388
Switzerland #141 in Switzerland
Last updated:

How does TeCci play?

Rating 1.02 K/R 0.71 ADR 81.9 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.2
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 20x 4K, 1 ace in 138 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.0).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 8.3+4.3 · Ø 4.0 better than 99%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +67
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 81.8, Headshots at 56%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −185 ELO
52 matches · 52% win rate
On Inferno −172 ELO
64 matches · 59% win rate
On Fridays +6 ELO, win rate 51%

TeCci loses the most ELO in match 2 of the day: −185 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 34 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno64
59% right on the average
0.68 better than 10%
79.5 better than 26%
1.00 better than 17%
47% of 216 duels better than 12%
50% of 34 situations better than 74%
Dust 260
60% better than 74%
0.71 better than 29%
84.3 better than 63%
1.01 better than 32%
49% of 227 duels better than 32%
39% of 38 situations better than 52%
Ancient46
59% better than 68%
0.73 better than 37%
81.8 better than 48%
1.05 right on the average
51% of 206 duels better than 43%
51% of 35 situations better than 83%
Cache29
48% better than 25%
0.70 better than 17%
80.3 better than 30%
0.98 better than 16%
52% of 122 duels better than 39%
21% of 19 situations better than 10%
Nuke17
53% better than 39%
0.74 better than 35%
85.8 better than 63%
1.04 better than 35%
60% of 63 duels better than 82%
38% of 8 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How TeCci plays

Across 217 matches TeCci averages K/R 0.71, ADR 81.9 and a rating of 1.02. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 60 matches. In 83 of 217 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 1.14. TeCci loses the most ELO in match 2 of the day (−185 ELO, win rate 52%). Things go best on Cache (+21 ELO, win rate 48%). Match no. 3 of the day goes best: 68% win rate, +5 ELO. Improved over the last three months: ELO +67. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 81.8, Headshots at 56%. Last 30 days: 25 matches, win rate 56%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.