TatliTavuk

Turkey
On FACEIT since 2024 232 matches tracked 22 matches in 30 days
Last updated:

How does TatliTavuk play?

Rating 1.12 (from 213 matches) K/R 0.79 ADR 81.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.2
Knife kills 4 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 34%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +650
= Stayed the same
ADR at 77.2, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.19

Sep to Nov 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
24 matches · 42% win rate
In match 1 of the day +116 ELO
87 matches · 43% win rate
On Tuesdays −50 ELO, win rate 39%

TatliTavuk loses the most ELO on Ancient: −48 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.18 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
59% better than 73%
0.79 better than 69%
82.6 better than 55%
1.14 better than 77%
60% of 304 duels better than 88%
26% of 57 situations better than 20%
Mirage59
59% better than 75%
0.83 better than 81%
84.6 better than 65%
1.16 better than 81%
64% of 202 duels better than 97%
35% of 40 situations better than 39%
Anubis35
57% better than 63%
0.76 better than 57%
78.5 better than 34%
1.08 better than 61%
58% of 105 duels better than 81%
36% of 22 situations better than 44%
Ancient24
42% better than 16%
0.68 better than 18%
72.7 better than 10%
0.99 better than 33%
43% of 44 duels better than 9%
23% of 13 situations better than 16%
Inferno24
54% better than 48%
0.79 better than 57%
82.3 better than 40%
1.18 better than 72%
54% of 67 duels right on the average
28% of 18 situations better than 22%
Cache12
33% -
0.83 -
82.4 -
1.13-
53% of 40 duels -
20% of 10 situations -
Nuke12
33% -
0.82 -
80.3 -
1.14-
55% of 40 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TatliTavuk plays

Across 232 matches TatliTavuk averages K/R 0.79 and ADR 81.0; the rating across the 213 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 63 matches. In 108 of 213 matches the rating was 1.10 or higher (51%), in 60 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.26. TatliTavuk loses the most ELO on Ancient (−48 ELO, win rate 42%). Things go best in match 2 of the day (+121 ELO, win rate 59%). Match no. 3 of the day goes best: 73% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp, ELO +650. Got weaker: K/R −0.06, Rating −0.19. Unchanged in recent months: ADR at 77.2, Win rate at 53%. Last 30 days: 22 matches, win rate 64%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.