Taree

Bosnia & Herzegovina
On FACEIT since 2020 131 matches tracked 42 matches in 30 days
Last updated:

How does Taree play?

Rating 0.99 K/R 0.72 ADR 80.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 47%−2 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 67%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.99+0.02 · Ø 0.97 better than 57%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 77%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 31%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 21x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 51%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +8 pp, ELO +91, First kills +3 pp, Clutch 1v1 +11 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.3, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
22 matches · 23% win rate
On Dust 2 −22 ELO
28 matches · 43% win rate
Between 0:00 and 6:00 +6 ELO, win rate 43%
On Mondays −29 ELO, win rate 45%

Taree loses the most ELO in match 2 of the day: −24 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 80%
0.72 right on the average
80.4 better than 61%
1.01 better than 59%
48% of 141 duels better than 43%
32% of 22 situations better than 34%
Dust 228
43% better than 26%
0.68 better than 33%
78.0 better than 45%
0.94 better than 32%
45% of 101 duels better than 25%
35% of 17 situations better than 45%
Ancient23
30% better than 5%
0.76 better than 73%
84.4 better than 75%
1.03 better than 69%
46% of 83 duels better than 28%
0% of 13 situations better than 1%
Inferno18
61% better than 77%
0.77 better than 79%
81.5 better than 67%
1.07 better than 80%
53% of 72 duels better than 69%
46% of 13 situations better than 74%
Anubis15
67% better than 90%
0.78 better than 81%
87.7 better than 89%
1.08 better than 83%
48% of 61 duels better than 40%
11% of 9 situations better than 4%
Nuke8
50% -
0.55 -
64.5 -
0.77-
26% of 27 duels -
33% of 3 situations -
Cache5
20% -
0.61 -
70.5 -
0.83-
63% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taree plays

Across 131 matches Taree averages K/R 0.72, ADR 80.4 and a rating of 0.99. Biggest strength: Utility hit rate at 39%, better than 75% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 6 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 48 of 131 matches the rating was 1.10 or higher (37%), in 60 it was below 0.90. In 131 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Taree loses the most ELO in match 2 of the day (−24 ELO, win rate 23%). Things go best on Mirage (+82 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, −38 ELO. Improved over the last three months: Win rate +8 pp, ELO +91, First kills +3 pp, Clutch 1v1 +11 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.3, Headshots at 48%. Last 30 days: 42 matches, win rate 45%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.