TappsyDK

Denmark
On FACEIT since 2015 133 matches tracked 50 matches in 30 days
ELO ▼ 84
2,078
30-day peak: 2,187
Rank EU
#206,227
Denmark #4,661 in Denmark
Last updated:

How does TappsyDK play?

Rating 1.01 K/R 0.71 ADR 78.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.8
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 18x 4K, 3 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +7.4, Win rate +19 pp, ELO +295
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
29 matches · 41% win rate
On Sundays −54 ELO, win rate 35%

TappsyDK loses the most ELO on Mirage: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.89 · Nuke
  3. Reached level 10 · Mirage
  4. Longest win streak: 4 wins in a row · Nuke
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 14%
0.73 better than 45%
78.9 better than 41%
1.00 better than 39%
47% of 119 duels better than 28%
39% of 18 situations better than 53%
Inferno24
38% better than 8%
0.70 better than 30%
75.5 better than 20%
1.00 better than 34%
37% of 94 duels better than 1%
18% of 11 situations better than 9%
Nuke22
55% better than 53%
0.74 better than 43%
82.4 better than 54%
1.07 better than 54%
49% of 96 duels better than 35%
40% of 10 situations better than 55%
Ancient20
40% better than 19%
0.72 better than 41%
80.1 better than 45%
1.03 better than 54%
51% of 85 duels right on the average
31% of 13 situations better than 34%
Anubis15
60% better than 76%
0.64 better than 11%
69.2 better than 4%
0.89 better than 10%
37% of 57 duels better than 2%
64% of 11 situations better than 95%
Dust 210
40% -
0.61 -
73.0 -
0.87-
37% of 41 duels -
50% of 6 situations -
Cache8
63% -
0.83 -
90.4 -
1.20-
62% of 47 duels -
80% of 5 situations -
Vertigo3
67% -
0.88 -
97.0 -
1.22-
63% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TappsyDK plays

Across 133 matches TappsyDK averages K/R 0.71, ADR 78.5 and a rating of 1.01. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 54 of 133 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 113 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. TappsyDK loses the most ELO on Mirage (−24 ELO, win rate 41%). Things go best on Ancient (+39 ELO, win rate 40%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +7.4, Win rate +19 pp, ELO +295. Unchanged in recent months: Headshots at 50%. Last 30 days: 50 matches, win rate 44%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.