Tao_cs
Name history of Tao_cs
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.95. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.36. Last 3 months: 1.02 (at the start 1.09). Just above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 105.7. Last 3 months: 84.2 (at the start 87.3). Slightly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 58% (at the start 63%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 47% (at the start 60%). Just above the average (46%).
Best month: August 2026 with 2,571. Last 3 months: 2,309 (at the start 2,433).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tao_cs loses the most ELO from match 5 of the day: −97 ELO, 32% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Mirage
- Most kills in a match: 33 · Inferno
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tao_cs plays
Across 200 matches Tao_cs averages K/R 0.76, ADR 84.9 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 84 of 200 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 149 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: June 2026 at 1.36. Tao_cs loses the most ELO from match 5 of the day (−97 ELO, win rate 32%). Things go best in match 1 of the day (+123 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +123 ELO. Got weaker: Rating −0.07, Headshots −5 pp, Win rate −13 pp, ELO −124. Unchanged in recent months: K/R at 0.75, ADR at 84.2. Last 30 days: 34 matches, win rate 38%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.