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Tankkillerr

Moldova
On FACEIT since 2023 304 matches tracked 58 matches in 30 days
Last updated:

How does Tankkillerr play?

Rating 1.04 K/R 0.74 ADR 81.1 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 304 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Zeus kills1 in 304 matches
Knife kills 7 in 304 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 30x 4K, 9 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +205
= Stayed the same
K/R at 0.73, ADR at 79.8, Win rate at 52%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −85 ELO
22 matches · 55% win rate
On Ancient −31 ELO
62 matches · 52% win rate

Tankkillerr loses the most ELO on Nuke: −85 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.38 · Anubis
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
54% better than 53%
0.73 better than 38%
78.6 better than 34%
1.04 better than 45%
49% of 272 duels better than 32%
37% of 41 situations better than 45%
Dust 278
60% better than 74%
0.77 better than 58%
85.9 better than 70%
1.10 better than 62%
56% of 256 duels better than 71%
48% of 52 situations better than 76%
Ancient62
52% better than 43%
0.75 better than 46%
82.7 better than 52%
1.04 better than 45%
48% of 262 duels better than 26%
38% of 45 situations right on the average
Anubis29
45% better than 22%
0.74 better than 44%
79.0 better than 35%
1.05 right on the average
49% of 106 duels better than 33%
39% of 18 situations better than 51%
Nuke22
55% better than 45%
0.71 better than 23%
77.0 better than 23%
1.01 better than 27%
54% of 63 duels right on the average
40% of 20 situations right on the average
Cache19
32% better than 2%
0.69 better than 14%
76.8 better than 18%
0.92 better than 7%
49% of 57 duels better than 24%
29% of 21 situations better than 22%
Inferno15
33% better than 1%
0.67 better than 8%
77.8 better than 17%
0.93 better than 4%
57% of 49 duels better than 60%
50% of 2 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How Tankkillerr plays

Across 304 matches Tankkillerr averages K/R 0.74, ADR 81.1 and a rating of 1.04. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 78 matches. In 124 of 304 matches the rating was 1.10 or higher (41%), in 96 it was below 0.90. In 241 matches with detailed stats: 30 4Ks and 9 aces. Best month by rating: November 2026 at 1.19. Tankkillerr loses the most ELO on Nuke (−85 ELO, win rate 55%). Things go best on Mirage (+134 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Headshots +4 pp, ELO +205. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.73, ADR at 79.8, Win rate at 52%. Last 30 days: 58 matches, win rate 52%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.