Tank3o

Poland
On FACEIT since 2024 239 matches tracked 158 matches in 30 days
ELO ▲ 65
2,164
30-day peak: 2,198
Rank EU
#160,692
Poland #8,811 in Poland
Last updated:

How does Tank3o play?

Rating 1.21 K/R 0.86 ADR 92.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 239 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.3
Knife kills 6 in 239 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 75x 4K, 9 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Tank3o is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 233 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.85
AugSepOctNov

Best month: October 2026 with 0.90.

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
73 matches · 47% win rate
In match 4 of the day −60 ELO
30 matches · 37% win rate
On Tuesdays −86 ELO, win rate 41%

Tank3o loses the most ELO on Mirage: −79 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.45 · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
47% better than 31%
0.82 better than 83%
89.7 better than 86%
1.13 better than 80%
52% of 352 duels better than 56%
37% of 43 situations better than 46%
Anubis47
53% right on the average
0.90 better than 96%
96.4 better than 96%
1.26 better than 96%
56% of 263 duels better than 76%
37% of 30 situations better than 44%
Dust 234
50% right on the average
0.82 better than 82%
88.3 better than 82%
1.16 better than 84%
55% of 172 duels better than 72%
58% of 24 situations better than 93%
Cache28
46% better than 22%
0.95 better than 99%
98.9 better than 97%
1.37 better than 99%
60% of 169 duels better than 91%
25% of 20 situations better than 19%
Inferno21
57% better than 63%
0.90 better than 96%
96.6 better than 94%
1.29 better than 96%
55% of 101 duels better than 70%
38% of 16 situations better than 41%
Ancient19
58% better than 75%
0.84 better than 89%
84.5 better than 68%
1.16 better than 87%
51% of 87 duels right on the average
41% of 17 situations better than 61%
Nuke16
63% better than 77%
0.88 better than 88%
90.1 better than 82%
1.26 better than 91%
61% of 88 duels better than 90%
45% of 11 situations better than 70%

Compared with players on the same level who have at least 15 matches on the map.

How Tank3o plays

Across 239 matches Tank3o averages K/R 0.86, ADR 92.1 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 137 of 239 matches the rating was 1.10 or higher (57%), in 56 it was below 0.90. In 239 matches with detailed stats: 75 4Ks and 9 aces. Best month by rating: October 2026 at 1.26. Tank3o loses the most ELO on Mirage (−79 ELO, win rate 47%). Things go best on Inferno (+30 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate. Last 30 days: 158 matches, win rate 51%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.