TamamKanka1

SN
32 matches tracked 32 matches in 30 days
Last updated:

How does TamamKanka1 play?

Rating 0.90 K/R 0.67 ADR 73.6 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 3% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 31% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 40%−10 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 40%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (44%).

Headshot rate 56%+12 pp · Ø 44% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.87−0.10 · Ø 0.97 better than 17%
Pistol kills per match 1.6

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 59%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 2x 4K, 1 ace in 32 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 22%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Patterns

Soon this shows where TamamKanka1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Dust 2
  2. Longest win streak: 3 wins in a row · Vertigo
  3. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
36% -
0.71 -
75.3 -
0.95-
43% of 40 duels -
50% of 8 situations -
Mirage7
86% -
0.63 -
70.2 -
0.83-
21% of 24 duels -
0% of 3 situations -
Anubis4
75% -
0.90 -
85.3 -
1.30-
50% of 16 duels -
0% of 2 situations -
Cache3
67% -
0.48 -
67.1 -
0.70-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TamamKanka1 plays

Across 32 matches TamamKanka1 averages K/R 0.67, ADR 73.6 and a rating of 0.90. Biggest strength: Headshot rate at 56%, better than 96% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 3% of level 5 players. Averages 14.9 kills per match with 56% headshots. In 8 of 32 matches the rating was 1.10 or higher (25%), in 17 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 32 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.