Taliban1

Brazil
On FACEIT since 2023 173 matches tracked 88 matches in 30 days
Last updated:

How does Taliban1 play?

Rating 1.19 K/R 0.87 ADR 92.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 173 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (0.99).

Headshot rate 40%−6 pp · Ø 46% better than 17%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.17+0.18 · Ø 0.99 better than 95%
Pistol kills per match 3.8
Zeus kills1 in 173 matches
Knife kills 11 in 173 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.3%+2.3 pp · Ø 13.0% better than 94%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 97%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 44x 4K, 7 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 47%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 41%
Deaths per round 74%+1 pp · Ø 73% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +89
= Stayed the same
K/R at 0.87, ADR at 92.3, Headshots at 40%
▼ Got worse
Rating −0.06, Win rate −20 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.72).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −43 ELO
21 matches · 24% win rate
On Ancient −12 ELO
44 matches · 48% win rate
On Wednesdays −7 ELO, win rate 36%

Taliban1 loses the most ELO on Inferno: −43 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.39 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
67% better than 94%
0.94 better than 99%
97.9 better than 99%
1.29 better than 99%
66% of 265 duels better than 99%
29% of 31 situations better than 26%
Ancient44
48% better than 46%
0.90 better than 98%
98.0 better than 99%
1.24 better than 98%
56% of 254 duels better than 82%
50% of 34 situations better than 79%
Mirage38
47% better than 38%
0.84 better than 91%
87.7 better than 84%
1.13 better than 85%
52% of 202 duels better than 60%
48% of 31 situations better than 79%
Inferno21
24% better than 1%
0.82 better than 92%
88.9 better than 89%
1.11 better than 86%
62% of 124 duels better than 93%
56% of 9 situations better than 88%
Anubis9
22% -
0.79 -
84.7 -
1.08-
47% of 55 duels -
0% of 3 situations -
Cache6
0% -
0.78 -
84.2 -
1.05-
54% of 37 duels -
0% of 2 situations -
Nuke4
25% -
0.83 -
83.1 -
1.15-
52% of 27 duels -
0% of 2 situations -
Vertigo4
50% -
0.67 -
78.0 -
0.87-
35% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Taliban1 plays

Across 173 matches Taliban1 averages K/R 0.87, ADR 92.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 97% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 17% of level 7 players. Averages 19.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 67% win rate in 45 matches. In 98 of 173 matches the rating was 1.10 or higher (57%), in 45 it was below 0.90. In 152 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: July 2026 at 1.27. Taliban1 loses the most ELO on Inferno (−43 ELO, win rate 24%). Things go best on Mirage (+53 ELO, win rate 47%). Match no. 3 of the day goes best: 55% win rate, +10 ELO. Improved over the last three months: ELO +89. Got weaker: Rating −0.06, Win rate −20 pp. Unchanged in recent months: K/R at 0.87, ADR at 92.3, Headshots at 40%. Last 30 days: 88 matches, win rate 43%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.