TakeshiG

Poland
On FACEIT since 2025 210 matches tracked 33 matches in 30 days
Last updated:

How does TakeshiG play?

Rating 1.15 K/R 0.83 ADR 89.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 210 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 2%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.15+0.15 · Ø 1.00 better than 90%
Pistol kills per match 3.4
Knife kills 3 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.0%).

2K rounds 15.6%+2.6 pp · Ø 13.0% better than 94%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 36x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.05
= Stayed the same
ADR at 91.7, Headshots at 47%
▼ Got worse
Win rate −11 pp, ELO −50

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.72).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
37 matches · 32% win rate
From match 5 of the day −63 ELO
45 matches · 36% win rate
On Sundays −1 ELO, win rate 33%

TakeshiG loses the most ELO on Dust 2: −77 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.06 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 44%
0.80 better than 79%
85.5 better than 75%
1.12 better than 82%
52% of 247 duels better than 57%
33% of 42 situations better than 33%
Ancient40
58% better than 73%
0.93 better than 99%
97.4 better than 99%
1.29 better than 99%
59% of 221 duels better than 91%
16% of 19 situations better than 8%
Dust 237
32% better than 3%
0.82 better than 88%
89.8 better than 89%
1.10 better than 79%
54% of 136 duels better than 71%
30% of 30 situations better than 28%
Anubis28
36% better than 10%
0.84 better than 93%
93.6 better than 95%
1.14 better than 89%
56% of 126 duels better than 83%
23% of 31 situations better than 16%
Inferno14
36% -
0.76 -
83.1 -
1.05-
54% of 56 duels -
11% of 9 situations -
Nuke14
57% -
0.76 -
82.5 -
1.14-
52% of 66 duels -
60% of 10 situations -
Cache13
46% -
0.83 -
90.7 -
1.11-
50% of 38 duels -
25% of 8 situations -
Vertigo3
33% -
0.82 -
92.4 -
1.01-
33% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TakeshiG plays

Across 210 matches TakeshiG averages K/R 0.83, ADR 89.7 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 89.7, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 8 players. Averages 18.5 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 40 matches. In 105 of 210 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 139 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. TakeshiG loses the most ELO on Dust 2 (−77 ELO, win rate 32%). Things go best on Mirage (+53 ELO, win rate 49%). Match no. 4 of the day goes best: 52% win rate, +53 ELO. Improved over the last three months: K/R +0.06, Rating +0.05. Got weaker: Win rate −11 pp, ELO −50. Unchanged in recent months: ADR at 91.7, Headshots at 47%. Last 30 days: 33 matches, win rate 52%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.