Takeda9

Russia
On FACEIT since 2023 196 matches tracked 20 matches in 30 days
Last updated:

How does Takeda9 play?

Rating 0.92 K/R 0.68 ADR 75.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
EntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 3

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 87%
Opening duels won 47%−1 pp · Ø 48% better than 49%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (36%).

Clutch 1v1 won 31%−5 pp · Ø 36% better than 21%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (41%).

Headshot rate 57%+16 pp · Ø 41% better than 98%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.89−0.05 · Ø 0.94 better than 42%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 11.8%−0.3 pp · Ø 12.1% better than 42%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 79%
MVPs per match 2.0−0.1 · Ø 2.1 better than 55%
4Ks and aces 15x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 30%−3 pp · Ø 33% better than 31%
Utility damage per round 4.2+0.6 · Ø 3.6 better than 63%
Enemies flashed per round 0.35+0.12 · Ø 0.23 better than 78%
Deaths per round 77%+3 pp · Ø 74% better than 19%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.3
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −14 pp, ELO −255

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Just below the average (0.69).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −112 ELO
25 matches · 52% win rate
On Dust 2 −52 ELO
46 matches · 46% win rate
Between 6:00 and 12:00 +20 ELO, win rate 37%
On Fridays −60 ELO, win rate 37%

Takeda9 loses the most ELO on Ancient: −112 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 35%
0.68 right on the average
73.8 better than 41%
0.90 better than 37%
46% of 358 duels better than 40%
41% of 41 situations better than 63%
Dust 246
46% better than 40%
0.68 better than 53%
74.8 better than 46%
0.95 better than 58%
51% of 202 duels better than 70%
14% of 22 situations better than 6%
Anubis33
45% better than 38%
0.73 better than 73%
81.1 better than 75%
0.99 better than 67%
53% of 140 duels better than 74%
36% of 22 situations right on the average
Ancient25
52% better than 52%
0.69 better than 58%
77.7 better than 60%
0.95 better than 61%
57% of 139 duels better than 92%
23% of 13 situations better than 20%
Nuke16
56% better than 62%
0.64 better than 25%
71.5 better than 26%
0.85 better than 20%
39% of 80 duels better than 10%
20% of 10 situations better than 15%
Inferno7
29% -
0.64 -
69.6 -
0.84-
43% of 68 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Takeda9 plays

Across 196 matches Takeda9 averages K/R 0.68, ADR 75.3 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 98% of level 3 players. Most room to improve: Deaths per round at 77%, better than only 19% of level 3 players. Averages 15.1 kills per match with 57% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 57 of 196 matches the rating was 1.10 or higher (29%), in 96 it was below 0.90. In 130 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Takeda9 loses the most ELO on Ancient (−112 ELO, win rate 52%). Things go best on Anubis (+103 ELO, win rate 45%). Match no. 1 of the day goes best: 51% win rate, +4 ELO. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −14 pp, ELO −255. Unchanged in recent months: K/R at 0.68, ADR at 75.3. Last 30 days: 20 matches, win rate 60%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.