TakeDaMedkit

Egypt
On FACEIT since 2021 461 matches tracked 170 matches in 30 days
ELO ▲ 154
2,750
30-day peak: 3,016
Rank EU ▼ 13,870 places
#23,604
Egypt #20 in Egypt
30 days · prev. #9,734 · best #9,620
Last updated:

How does TakeDaMedkit play?

Rating 0.95 (from 300 matches) K/R 0.70 ADR 76.1 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 461 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.7
Knife kills 20 in 461 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 62x 4K, 4 aces in 461 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 75.5, Win rate at 51%, Clutch 1v1 at 42%
▼ Got worse
ELO −100, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −160 ELO
104 matches · 46% win rate
On Cache −143 ELO
41 matches · 46% win rate
On Wednesdays −59 ELO, win rate 43%

TakeDaMedkit loses the most ELO on Anubis: −160 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 11 wins in a row · Ancient
  4. Most kills in a match: 38 · Vertigo

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 62%
0.72 better than 33%
77.0 better than 26%
0.97 better than 22%
50% of 793 duels better than 38%
46% of 71 situations better than 74%
Ancient107
51% better than 41%
0.72 better than 31%
78.4 better than 29%
0.99 better than 27%
49% of 546 duels better than 31%
45% of 49 situations better than 68%
Anubis104
46% better than 23%
0.65 better than 9%
72.3 better than 8%
0.88 better than 5%
46% of 517 duels better than 18%
42% of 50 situations better than 58%
Nuke45
51% better than 33%
0.72 better than 27%
80.6 better than 37%
0.96 better than 15%
44% of 264 duels better than 10%
29% of 17 situations better than 26%
Cache41
46% better than 17%
0.65 better than 6%
72.5 better than 7%
0.89 better than 3%
41% of 195 duels better than 3%
31% of 16 situations better than 26%
Dust 28
38% -
0.55 -
61.8 -
0.74-
44% of 36 duels -
50% of 4 situations -
Vertigo3
0% -
0.77 -
90.3 -
0.99-
57% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TakeDaMedkit plays

Across 461 matches TakeDaMedkit averages K/R 0.70 and ADR 76.1; the rating across the 300 rated matches is 0.95. Most room to improve: K/D at 0.93, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 151 matches. In 141 of 461 matches the rating was 1.10 or higher (31%), in 214 it was below 0.90. In 461 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. TakeDaMedkit loses the most ELO on Anubis (−160 ELO, win rate 46%). Things go best on Mirage (+153 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +140 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −100, First kills −1 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.5, Win rate at 51%, Clutch 1v1 at 42%. Last 30 days: 170 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.