Tailor_Made
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,203 players on level 7, each player over up to their last 100 matches.
Opening
WeaknessTailor_Made gets the first kill in 7 of 100 rounds. 3 percentage points below the level 7 average (10%).
Clutch
AverageTailor_Made wins 31 of 100 1v1s. 8 percentage points below the level 7 average (39%).
Weapons and aim
Average50 of 100 kills by Tailor_Made are headshots. 4 percentage points above the level 7 average (46%).
Impact
AverageTailor_Made gets exactly 3 kills in 2.7 of 100 rounds. 1.2 percentage points below the level 7 average (3.9%).
Utility and deaths
AverageAverages 0.55 enemies flashed per round (55 per 100 rounds). 0.28 above the level 7 average (0.27).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: October 2026 with 0.71.
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: October 2026 with 77.4.
Share of headshot kills
Best month: August 2026 with 53%.
Matches won (win rate)
Best month: October 2026 with 64%.
Best month: September 2026 with 1,485.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Ancient
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tailor_Made plays
Across 69 matches Tailor_Made averages K/R 0.67, ADR 73.6 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 81% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 8% of level 7 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 19 of 69 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. Last 30 days: 15 matches, win rate 47%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.