Tadpole

United Kingdom
On FACEIT since 2014 300 matches tracked 149 matches in 30 days
ELO ▲ 205
3,297
30-day peak: 3,416
Rank EU ▲ 5,821 places
#2,782
United Kingdom #35 in United Kingdom
30 days · prev. #8,603 · best #1,532
Last updated:

How does Tadpole play?

Rating 1.06 (from 251 matches) K/R 0.77 ADR 84.9 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 51%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 47%
4Ks and aces 50x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +180
= Stayed the same
ADR at 84.1, Headshots at 58%
▼ Got worse
K/R −0.04, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.82. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −112 ELO
46 matches · 52% win rate
In match 4 of the day −94 ELO
29 matches · 41% win rate
Between 6:00 and 12:00 +57 ELO, win rate 50%
On Saturdays −3 ELO, win rate 45%

Tadpole loses the most ELO on Anubis: −112 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Cache
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 73%
0.75 better than 45%
84.8 better than 63%
1.05 better than 45%
45% of 175 duels better than 11%
51% of 35 situations better than 85%
Ancient57
46% better than 20%
0.77 better than 56%
86.4 better than 71%
1.07 better than 54%
52% of 167 duels better than 47%
31% of 35 situations better than 31%
Anubis46
52% better than 37%
0.74 better than 43%
81.6 right on the average
1.03 better than 39%
54% of 131 duels better than 60%
32% of 25 situations better than 33%
Nuke46
65% better than 74%
0.82 better than 71%
90.6 better than 83%
1.08 right on the average
49% of 130 duels better than 27%
45% of 22 situations better than 66%
Dust 241
59% better than 66%
0.72 better than 33%
79.8 better than 39%
1.05 better than 42%
54% of 105 duels better than 58%
35% of 20 situations better than 39%
Cache24
50% better than 20%
0.83 better than 69%
87.6 better than 63%
1.12 better than 52%
49% of 80 duels better than 21%
55% of 11 situations better than 80%
Inferno13
54% -
0.78 -
85.0 -
1.05-
58% of 45 duels -
0% of 3 situations -
Overpass5
40% -
0.67 -
74.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Tadpole plays

Across 300 matches Tadpole averages K/R 0.77 and ADR 84.9; the rating across the 251 rated matches is 1.06. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Nuke with a 65% win rate in 46 matches. In 103 of 251 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 239 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. Tadpole loses the most ELO on Anubis (−112 ELO, win rate 52%). Things go best on Mirage (+250 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +252 ELO. Improved over the last three months: ELO +180. Got weaker: K/R −0.04, Win rate −7 pp. Unchanged in recent months: ADR at 84.1, Headshots at 58%. Last 30 days: 149 matches, win rate 52%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.