Tadic-
Compared with 1,481 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 16% of rounds and so well above the average (10%).
Clutch
Average34% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.05 K/D and so just above the average (1.01).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 1.14 (at the start 1.03). Well above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 90.5. Last 3 months: 87.8 (at the start 82.1). Clearly above the average (79.8).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 46% (at the start 52%). Slightly below the average (48%).
Matches won (win rate)
Best month: November 2026 with 61%. Last 3 months: 60% (at the start 51%). Well above the average (50%).
Best month: November 2026 with 1,496. Last 3 months: 1,478 (at the start 1,354).
Rounds with first kill
Best month: October 2026 with 19%. Last 3 months: 17% (at the start 15%). Well above the average (10%).
1v1 clutches won
Best month: November 2026 with 63%. Last 3 months: 42% (at the start 50%). Just above the average (40%).
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tadic- loses the most ELO from match 5 of the day: −19 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Vertigo
- Most kills in a match: 43 · Vertigo
- Highest rating in a match: 2.08 · Vertigo
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tadic- plays
Across 71 matches Tadic- averages K/R 0.78, ADR 84.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 28 of 71 matches the rating was 1.10 or higher (39%), in 25 it was below 0.90. In 71 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: November 2026 at 1.18. Tadic- loses the most ELO from match 5 of the day (−19 ELO, win rate 48%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +5.7, Win rate +9 pp, ELO +124, First kills +2 pp. Got weaker: Headshots −6 pp, Clutch 1v1 −8 pp. Last 30 days: 30 matches, win rate 60%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.