TadasKing

Lithuania
On FACEIT since 2016 208 matches tracked 110 matches in 30 days
ELO ▼ 28
2,098
30-day peak: 2,222
Rank EU
#194,211
Lithuania #1,523 in Lithuania
Last updated:

How does TadasKing play?

Rating 1.01 K/R 0.72 ADR 76.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.2
Knife kills 2 in 208 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether TadasKing is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.68
AugSepOctNov

Best month: August 2026 with 0.78.

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
55 matches · 49% win rate
On Ancient −11 ELO
43 matches · 51% win rate
Between 6:00 and 12:00 −122 ELO, win rate 38%
On Sundays −3 ELO, win rate 46%

TadasKing loses the most ELO on Mirage: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Reached level 10 · Nuke
  4. Most kills in a match: 39 · Mirage
  5. Highest rating in a match: 2.05 · Inferno

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 63%
0.74 right on the average
80.2 better than 49%
1.05 better than 57%
49% of 287 duels better than 40%
44% of 36 situations better than 68%
Mirage55
49% better than 41%
0.71 better than 37%
73.3 better than 16%
0.99 better than 37%
48% of 216 duels better than 33%
35% of 40 situations better than 41%
Ancient43
51% better than 51%
0.71 better than 31%
78.5 better than 33%
0.98 better than 32%
50% of 231 duels better than 43%
50% of 32 situations better than 79%
Inferno21
67% better than 90%
0.73 better than 46%
74.6 better than 17%
1.05 better than 53%
48% of 84 duels better than 27%
30% of 10 situations better than 29%
Cache14
29% -
0.68 -
74.0 -
0.96-
47% of 49 duels -
11% of 9 situations -
Anubis9
44% -
0.66 -
76.4 -
0.97-
43% of 42 duels -
60% of 5 situations -
Nuke4
75% -
0.63 -
68.9 -
0.96-
30% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TadasKing plays

Across 208 matches TadasKing averages K/R 0.72, ADR 76.7 and a rating of 1.01. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 78 of 208 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 208 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. TadasKing loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Dust 2 (+43 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, −42 ELO. Last 30 days: 110 matches, win rate 51%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.