Tactcs

CA
112 matches tracked 23 matches in 30 days
Last updated:

How does Tactcs play?

Rating 1.06 (from 71 matches) K/R 0.76 ADR 83.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 8
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 71 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−9 pp better than 11%
Clutch 1v2 won 27%+7 pp better than 84%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+9 pp better than 91%
AWP share of kills 1%−9 pp better than 7%
K/D 1.06+0.06 better than 72%
Pistol kills per match 3.1
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 18%
Rounds with 3K 5.0%+1.1 pp better than 87%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 19x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.4+0.1 better than 59%
Enemies flashed per round 0.18−0.10 better than 24%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.3, Headshots at 56%
▼ Got worse
K/R −0.06, Win rate −15 pp, ELO −80

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.93. Last 3 months: 0.74 (at the start 0.80).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
36 matches · 42% wins
On Tuesdays −87 ELO, win rate 45%

Tactcs loses the most ELO in match 2 of the day: −63 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke33
64% better than 77%
0.76 better than 59%
83.4 better than 63%
1.00 better than 38%
49% of 158 duels better than 37%
17% of 18 situations better than 9%
Ancient31
58% better than 73%
0.77 better than 72%
83.4 better than 68%
1.07 better than 74%
51% of 154 duels level
28% of 18 situations better than 24%
Anubis19
63% better than 84%
0.84 better than 90%
89.8 better than 88%
1.24-
48% of 80 duels better than 34%
44% of 16 situations better than 67%
Cache17
18% -
0.73 -
81.4 -
0.97-
42% of 79 duels -
43% of 7 situations -
Dust 25
20% -
0.58 -
71.9 -
0.75-
41% of 22 duels -
0% of 3 situations -
Mirage4
0% -
0.59 -
66.0 -
-
58% of 12 duels -
75% of 4 situations -
Vertigo3
67% -
0.82 -
92.1 -
1.16-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tactcs plays

Across 112 matches Tactcs averages K/R 0.76 and ADR 83.4; the rating across the 71 rated matches is 1.06. Biggest strength: Headshot rate at 56%. That is better than 91% of players on level 8. Most room to improve: Clutch 1v1 won at 29%. That is better than only 11% of players on level 8. On average 16.8 kills per match, 56% of them headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 29 of 71 matches the rating was 1.10 or higher (41%), in 22 it was below 0.90. In 71 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. Tactcs loses the most ELO in match 2 of the day (−63 ELO, win rate 42%). Things go best in match 1 of the day (+171 ELO, win rate 59%). Got weaker: K/R −0.06, Win rate −15 pp, ELO −80. Unchanged in recent months: ADR at 82.3, Headshots at 56%. Last 30 days: 23 matches, win rate 43%, ELO balance −79.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.