Tacek

Czech Republic
On FACEIT since 2018 233 matches tracked 77 matches in 30 days
ELO ▲ 125
2,653
30-day peak: 2,702
Rank EU
#32,767
Czech Republic #273 in Czech Republic
Last updated:

How does Tacek play?

Rating 1.01 K/R 0.69 ADR 76.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.0
Knife kills 4 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 19x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +348
= Stayed the same
Headshots at 53%, Win rate at 56%
▼ Got worse
K/R −0.11, Rating −0.13, ADR −8.1

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
22 matches · 45% win rate
In match 2 of the day −8 ELO
56 matches · 46% win rate

Tacek loses the most ELO on Anubis: −62 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 59%
0.64 better than 8%
72.5 better than 11%
0.94 better than 17%
49% of 245 duels better than 34%
45% of 55 situations better than 71%
Dust 265
57% better than 67%
0.70 better than 27%
76.9 better than 27%
1.02 better than 39%
44% of 179 duels better than 12%
44% of 43 situations better than 66%
Cache23
57% -
0.72 -
79.3 -
1.04-
56% of 71 duels -
45% of 22 situations -
Anubis22
45% better than 26%
0.71 better than 31%
83.3 better than 59%
1.03 better than 43%
52% of 54 duels right on the average
30% of 10 situations better than 29%
Inferno21
67% better than 80%
0.82 better than 70%
87.4 better than 65%
1.19 better than 75%
64% of 81 duels better than 92%
36% of 25 situations better than 46%
Ancient11
55% -
0.68 -
72.2 -
0.99-
60% of 35 duels -
29% of 7 situations -
Nuke11
64% -
0.71 -
75.0 -
1.04-
58% of 31 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tacek plays

Across 233 matches Tacek averages K/R 0.69, ADR 76.8 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 90 of 233 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 185 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.23. Tacek loses the most ELO on Anubis (−62 ELO, win rate 45%). Things go best in match 1 of the day (+131 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +131 ELO. Improved over the last three months: ELO +348. Got weaker: K/R −0.11, Rating −0.13, ADR −8.1. Unchanged in recent months: Headshots at 53%, Win rate at 56%. Last 30 days: 77 matches, win rate 57%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.