Tabor

USA
115 matches tracked
Last updated:

How does Tabor play?

Rating 1.04 K/R 0.73 ADR 80.1 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 18%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.04+0.03 · Ø 1.01 better than 65%
Pistol kills per match 2.9
Knife kills 3 in 115 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 55%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 11x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.3, Headshots −7 pp, Win rate −10 pp, ELO −68

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
31 matches · 42% win rate
On Dust 2 −82 ELO
30 matches · 50% win rate
On Fridays −113 ELO, win rate 40%

Tabor loses the most ELO in match 2 of the day: −127 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 60%
0.78 better than 76%
83.7 better than 70%
1.07 better than 71%
60% of 174 duels better than 92%
30% of 20 situations better than 30%
Dust 230
50% right on the average
0.72 better than 46%
80.9 better than 56%
1.02 better than 52%
48% of 159 duels better than 35%
48% of 21 situations better than 76%
Ancient19
63% better than 86%
0.75 better than 63%
77.2 better than 35%
1.11 better than 83%
49% of 71 duels better than 43%
32% of 19 situations better than 36%
Anubis11
27% -
0.55 -
64.9 -
0.85-
39% of 41 duels -
11% of 9 situations -
Inferno9
56% -
0.78 -
81.0 -
1.13-
55% of 55 duels -
33% of 3 situations -
Cache8
63% -
0.75 -
83.0 -
1.07-
47% of 36 duels -
40% of 5 situations -
Nuke5
40% -
0.72 -
83.7 -
0.95-
53% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tabor plays

Across 115 matches Tabor averages K/R 0.73, ADR 80.1 and a rating of 1.04. Biggest strength: Utility hit rate at 50%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 18% of level 8 players. Averages 16.4 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 46 of 115 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Tabor loses the most ELO in match 2 of the day (−127 ELO, win rate 42%). Things go best on Mirage (+28 ELO, win rate 53%). Got weaker: K/R −0.08, Rating −0.10, ADR −6.3, Headshots −7 pp, Win rate −10 pp, ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.