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TaRiK

USA
FACEIT verified FACEIT verified 111 matches tracked 21 matches in 30 days
ELO ▲ 65
2,877
30-day peak: 2,936
Rank NA ▲ 105 places
#460
USA #335 in USA
30 days · prev. #565 · best #399
Last updated:

How does TaRiK play?

Rating 1.10 (from 61 matches) K/R 0.81 ADR 86.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 10%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.0
Knife kills 9 in 111 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 11x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +240
= Stayed the same
K/R at 0.80, ADR at 88.3
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.92. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
28 matches · 54% win rate

TaRiK loses the most ELO in match 1 of the day: +51 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.84 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
77% better than 99%
0.88 better than 91%
94.2 better than 92%
1.21 better than 87%
50% of 92 duels better than 37%
36% of 14 situations better than 43%
Mirage22
59% better than 74%
0.84 better than 83%
86.5 better than 72%
1.06-
42% of 64 duels better than 6%
20% of 5 situations better than 7%
Anubis16
63% better than 78%
0.81 better than 76%
85.6 better than 70%
1.17-
54% of 46 duels better than 60%
67% of 6 situations better than 96%
Ancient11
36% -
0.79 -
83.3 -
1.01-
32% of 22 duels -
100% of 1 situations -
Cache11
73% -
0.73 -
80.8 -
1.04-
58% of 26 duels -
0% of 1 situations -
Nuke9
67% -
0.74 -
81.8 -
1.08-
48% of 27 duels -
100% of 1 situations -
Inferno7
57% -
0.60 -
70.7 -
0.78-
46% of 13 duels -
-
Vertigo3
33% -
0.67 -
73.6 -
0.85-
35% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TaRiK plays

Across 111 matches TaRiK averages K/R 0.81 and ADR 86.3; the rating across the 61 rated matches is 1.10. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 77% win rate in 30 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 16 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. TaRiK loses the most ELO in match 1 of the day (+51 ELO, win rate 54%). Things go best on Dust 2 (+122 ELO, win rate 77%). Improved over the last three months: ELO +240. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 88.3. Last 30 days: 21 matches, win rate 57%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.