TaMiNaToR

Canada
On FACEIT since 2014 144 matches tracked
ELO
1,661
Peak across the last 144 matches: 1,819
Rank NA ▼ 7,654 places
#16,418
30 days · prev. #8,764 · best #8,764
Last updated:

How does TaMiNaToR play?

Rating 1.05 K/R 0.73 ADR 78.0 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 43%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.07+0.07 · Ø 1.00 better than 76%
Pistol kills per match 3.0
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 10x 4K, 1 ace in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.03
▼ Got worse
ADR −5.0, Headshots −3 pp, Win rate −8 pp, ELO −64

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
30 matches · 47% win rate
On Mirage −29 ELO
33 matches · 52% win rate
Between 18:00 and 24:00 −22 ELO, win rate 42%
On Mondays ±0 ELO, win rate 40%

TaMiNaToR loses the most ELO on Inferno: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 64%
0.75 better than 63%
81.0 better than 57%
1.09 better than 77%
55% of 143 duels better than 74%
41% of 27 situations better than 60%
Mirage33
52% better than 54%
0.71 better than 40%
75.9 better than 29%
1.00 better than 46%
51% of 134 duels right on the average
47% of 15 situations better than 74%
Inferno30
47% better than 33%
0.75 better than 70%
79.5 better than 52%
1.05 better than 69%
59% of 92 duels better than 89%
38% of 26 situations right on the average
Ancient16
38% better than 14%
0.63 better than 10%
69.2 better than 6%
0.94 better than 31%
40% of 52 duels better than 6%
31% of 16 situations better than 33%
Nuke12
50% -
0.83 -
88.5 -
1.17-
49% of 53 duels -
14% of 7 situations -
Cache11
73% -
0.69 -
77.2 -
0.99-
46% of 57 duels -
43% of 7 situations -
Anubis9
44% -
0.72 -
72.1 -
1.12-
50% of 30 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TaMiNaToR plays

Across 144 matches TaMiNaToR averages K/R 0.73, ADR 78.0 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 62 of 144 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 96 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. TaMiNaToR loses the most ELO on Inferno (−51 ELO, win rate 47%). Things go best in match 3 of the day (+30 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +30 ELO. Got weaker: ADR −5.0, Headshots −3 pp, Win rate −8 pp, ELO −64. Unchanged in recent months: K/R at 0.71, Rating at 1.03. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.