T_hardwell1

Canada
On FACEIT since 2023 200 matches tracked 45 matches in 30 days
ELO ▲ 124
2,071
30-day peak: 2,156
Rank NA ▲ 529 places
#6,649
Canada #830 in Canada
30 days · prev. #7,178 · best #4,990
Last updated:

How does T_hardwell1 play?

Rating 1.14 (from 160 matches) K/R 0.80 ADR 85.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 160 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.5
Knife kills 4 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 33x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 50%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.15, ADR +5.9, Headshots +5 pp, Win rate +15 pp, ELO +378
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −20 ELO
55 matches · 42% win rate
On Cache −4 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 +86 ELO, win rate 48%
On Thursdays +41 ELO, win rate 43%

T_hardwell1 loses the most ELO in match 2 of the day: −20 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.74 · Mirage
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
56% better than 64%
0.78 better than 68%
85.5 better than 72%
1.14 better than 83%
51% of 149 duels right on the average
52% of 31 situations better than 83%
Dust 241
51% better than 49%
0.82 better than 83%
88.7 better than 84%
1.15 better than 84%
55% of 144 duels better than 73%
38% of 16 situations right on the average
Mirage34
59% better than 79%
0.81 better than 80%
88.1 better than 82%
1.20 better than 91%
52% of 111 duels better than 55%
14% of 14 situations better than 4%
Cache28
50% -
0.81 -
85.4 -
1.07-
56% of 97 duels -
53% of 15 situations -
Anubis27
44% better than 26%
0.76 better than 61%
81.9 better than 57%
1.09 better than 70%
51% of 87 duels right on the average
50% of 10 situations better than 79%
Inferno15
60% better than 72%
0.85 better than 90%
85.5 better than 69%
1.19-
52% of 69 duels better than 46%
29% of 7 situations better than 26%
Nuke11
45% -
0.71 -
77.2 -
0.99-
62% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T_hardwell1 plays

Across 200 matches T_hardwell1 averages K/R 0.80 and ADR 85.9; the rating across the 160 rated matches is 1.14. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 80 of 160 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 145 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. T_hardwell1 loses the most ELO in match 2 of the day (−20 ELO, win rate 42%). Things go best in match 1 of the day (+111 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +111 ELO. Improved over the last three months: K/R +0.05, Rating +0.15, ADR +5.9, Headshots +5 pp, Win rate +15 pp, ELO +378. Last 30 days: 45 matches, win rate 58%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.