T_1k

Zimbabwe
On FACEIT since 2020 85 matches tracked 14 matches in 30 days
Last updated:

How does T_1k play?

Rating 0.91 K/R 0.65 ADR 75.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 26%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 0.88−0.13 · Ø 1.01 better than 8%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 15x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 50%, ELO at 1,896
▼ Got worse
K/R −0.08, Rating −0.07, ADR −4.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.63 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +24 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
62% better than 86%
0.67 better than 22%
80.0 better than 52%
0.92 better than 19%
51% of 187 duels better than 56%
31% of 16 situations better than 32%
Mirage28
46% better than 33%
0.65 better than 16%
72.9 better than 18%
0.91 better than 17%
41% of 117 duels better than 9%
23% of 13 situations better than 13%
Ancient11
27% -
0.60 -
69.5 -
0.84-
37% of 54 duels -
33% of 6 situations -
Inferno6
50% -
0.65 -
79.6 -
0.94-
29% of 31 duels -
0% of 1 situations -
Anubis5
40% -
0.66 -
79.8 -
0.90-
45% of 33 duels -
67% of 3 situations -
Nuke4
75% -
0.71 -
77.0 -
1.05-
20% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T_1k plays

Across 85 matches T_1k averages K/R 0.65, ADR 75.5 and a rating of 0.91. Most room to improve: Opening duels won at 40%, better than only 1% of level 9 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 23 of 85 matches the rating was 1.10 or higher (27%), in 46 it was below 0.90. In 64 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Things go best on Dust 2 (+33 ELO, win rate 62%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.08, Rating −0.07, ADR −4.6. Unchanged in recent months: Win rate at 50%, ELO at 1,896. Last 30 days: 14 matches, win rate 36%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.