TYLOO_qonk
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average1.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.00. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.40. Last 3 months: 1.00 (at the start 0.92). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 97.8. Last 3 months: 79.1 (at the start 67.8). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 44% (at the start 43%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 50% (at the start 59%). Right on the average (50%).
Best month: October 2026 with 1,931. Last 3 months: 1,931 (at the start 1,472).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TYLOO_qonk loses the most ELO in match 2 of the day: +8 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 34 · Dust 2
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How TYLOO_qonk plays
Across 84 matches TYLOO_qonk averages K/R 0.70, ADR 76.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 28 of 84 matches the rating was 1.10 or higher (33%), in 36 it was below 0.90. In 59 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.40. TYLOO_qonk loses the most ELO in match 2 of the day (+8 ELO, win rate 41%). Things go best in match 1 of the day (+85 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate, +85 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +11.3, ELO +459. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 4 matches, win rate 75%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.