TYLERthetank

Japan
On FACEIT since 2017 120 matches tracked 21 matches in 30 days
ELO
2,028
Peak across recorded matches: 2,028
Rank NA ▼ 822 places
#7,630
Japan #71 in Japan
30 days · prev. #6,808 · best #6,002
Last updated:

How does TYLERthetank play?

Rating 1.12 K/R 0.81 ADR 85.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.7
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 5 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Headshots +2 pp, Win rate +22 pp, ELO +388
= Stayed the same
ADR at 86.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
49 matches · 45% win rate
Between 6:00 and 12:00 +61 ELO, win rate 46%

TYLERthetank loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 38 · Mirage
  5. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
65% better than 90%
0.86 better than 90%
89.4 better than 87%
1.21 better than 91%
62% of 250 duels better than 94%
43% of 28 situations better than 65%
Anubis18
61% better than 82%
0.82 better than 84%
85.3 better than 74%
1.14 better than 82%
60% of 92 duels better than 88%
36% of 14 situations better than 46%
Dust 217
24% better than 1%
0.67 better than 19%
72.7 better than 12%
0.87 better than 6%
46% of 76 duels better than 24%
13% of 8 situations better than 3%
Ancient15
33% better than 5%
0.88 better than 95%
91.1 better than 90%
1.22 better than 95%
60% of 84 duels better than 91%
15% of 13 situations better than 6%
Cache9
67% -
0.71 -
78.4 -
0.96-
39% of 41 duels -
50% of 8 situations -
Inferno5
20% -
0.74 -
83.2 -
0.99-
55% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TYLERthetank plays

Across 120 matches TYLERthetank averages K/R 0.81, ADR 85.7 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 52 matches. In 60 of 120 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 99 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. TYLERthetank loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best in match 2 of the day (+57 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +57 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +2 pp, Win rate +22 pp, ELO +388. Unchanged in recent months: ADR at 86.2. Last 30 days: 21 matches, win rate 52%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.