TUKITUKITUKI

Chile
On FACEIT since 2017 178 matches tracked 145 matches in 30 days
ELO ▲ 83
2,316
30-day peak: 2,451
Rank SA ▼ 329 places
#2,338
Chile #83 in Chile
30 days · prev. #2,009 · best #1,620
Last updated:

How does TUKITUKITUKI play?

Rating 1.07 K/R 0.77 ADR 86.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 84%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 3.1
Knife kills 1 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 53%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether TUKITUKITUKI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −191 ELO
78 matches · 44% win rate
On Dust 2 −22 ELO
51 matches · 45% win rate
On Thursdays −157 ELO, win rate 33%

TUKITUKITUKI loses the most ELO from match 5 of the day: −191 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.32 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 72%
0.80 better than 72%
88.8 better than 81%
1.10 better than 69%
51% of 309 duels better than 45%
48% of 31 situations better than 78%
Dust 251
45% better than 27%
0.74 better than 46%
86.2 better than 74%
1.04 better than 48%
53% of 273 duels better than 59%
41% of 27 situations better than 57%
Anubis19
53% right on the average
0.76 better than 58%
82.0 better than 54%
1.05 better than 54%
50% of 109 duels better than 39%
17% of 6 situations better than 9%
Ancient16
50% better than 41%
0.80 better than 72%
90.3 better than 85%
1.14 better than 80%
53% of 86 duels better than 56%
33% of 6 situations better than 35%
Nuke16
38% better than 9%
0.77 better than 57%
85.4 better than 67%
1.10 better than 65%
50% of 111 duels better than 37%
44% of 9 situations better than 67%
Cache14
50% -
0.73 -
84.2 -
1.02-
52% of 69 duels -
38% of 8 situations -
Inferno7
57% -
0.72 -
82.4 -
1.01-
52% of 56 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TUKITUKITUKI plays

Across 178 matches TUKITUKITUKI averages K/R 0.77, ADR 86.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 53 matches. In 80 of 178 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 178 matches with detailed stats: 41 4Ks and 3 aces. TUKITUKITUKI loses the most ELO from match 5 of the day (−191 ELO, win rate 44%). Things go best on Mirage (+195 ELO, win rate 58%). Match no. 4 of the day goes best: 67% win rate, +139 ELO. Last 30 days: 145 matches, win rate 52%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.