TTTTUNGTUNG

USA
On FACEIT since 2023 218 matches tracked
ELO
2,208
Peak across recorded matches: 2,269
Rank NA ▼ 394 places
#4,234
USA #2,269 in USA
30 days · prev. #3,840 · best #3,840
Last updated:

How does TTTTUNGTUNG play?

Rating 1.11 (from 213 matches) K/R 0.83 ADR 90.3 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 10 in 218 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 27x 4K, 7 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 38%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.09, ADR at 88.9, Win rate at 50%, ELO at 2,208
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
29 matches · 45% win rate
In match 1 of the day −26 ELO
63 matches · 41% win rate
Between 12:00 and 18:00 −25 ELO, win rate 42%
On Saturdays +30 ELO, win rate 44%

TTTTUNGTUNG loses the most ELO on Ancient: −67 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Cache
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Inferno
  4. Most kills in a match: 54 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
58% better than 75%
0.82 better than 82%
89.7 better than 87%
1.10 better than 73%
51% of 495 duels right on the average
37% of 35 situations better than 48%
Dust 253
53% better than 59%
0.84 better than 88%
92.8 better than 92%
1.13 better than 80%
53% of 343 duels better than 62%
43% of 21 situations better than 63%
Ancient29
45% better than 26%
0.91 better than 96%
95.3 better than 94%
1.23 better than 94%
49% of 214 duels better than 35%
38% of 13 situations right on the average
Nuke20
50% better than 34%
0.78 better than 61%
83.5 better than 57%
1.03 better than 43%
51% of 134 duels better than 43%
67% of 9 situations better than 95%
Inferno18
44% better than 23%
0.81 better than 69%
91.0 better than 82%
1.09 better than 55%
44% of 150 duels better than 12%
50% of 2 situations better than 73%
Anubis13
15% -
0.69 -
80.6 -
0.92-
41% of 116 duels -
40% of 5 situations -
Cache12
67% -
0.84 -
92.0 -
1.13-
49% of 89 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TTTTUNGTUNG plays

Across 218 matches TTTTUNGTUNG averages K/R 0.83 and ADR 90.3; the rating across the 213 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 58% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 103 of 213 matches the rating was 1.10 or higher (48%), in 64 it was below 0.90. In 136 matches with detailed stats: 27 4Ks and 7 aces. Best month by rating: June 2026 at 1.35. TTTTUNGTUNG loses the most ELO on Ancient (−67 ELO, win rate 45%). Things go best on Mirage (+71 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +50 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.09, ADR at 88.9, Win rate at 50%, ELO at 2,208. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.