TSHZ

AR
109 matches tracked
Last updated:

How does TSHZ play?

Rating 0.98 K/R 0.70 ADR 78.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 2.6
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 14%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 16x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether TSHZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −17 ELO
22 matches · 41% win rate

TSHZ loses the most ELO in match 3 of the day: −17 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.23 · Cache

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 32%
0.71 better than 39%
78.6 better than 44%
1.00 better than 45%
46% of 135 duels better than 24%
42% of 26 situations better than 63%
Cache18
56% -
0.70 -
77.4 -
1.03-
39% of 59 duels -
40% of 5 situations -
Anubis14
36% -
0.64 -
76.7 -
0.90-
46% of 41 duels -
38% of 8 situations -
Dust 214
29% -
0.68 -
83.8 -
0.90-
48% of 56 duels -
33% of 9 situations -
Ancient10
60% -
0.64 -
71.0 -
0.88-
43% of 40 duels -
40% of 5 situations -
Inferno10
90% -
0.77 -
82.4 -
1.11-
45% of 44 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TSHZ plays

Across 109 matches TSHZ averages K/R 0.70, ADR 78.6 and a rating of 0.98. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 43 of 109 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 1 ace. TSHZ loses the most ELO in match 3 of the day (−17 ELO, win rate 41%). Things go best on Mirage (+28 ELO, win rate 46%). Last 30 days: 3 matches, win rate 0%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.