TSAR_GANCHEV

Bulgaria
On FACEIT since 2015 132 matches tracked 50 matches in 30 days
ELO ▲ 324
2,093
30-day peak: 2,093
Rank EU
#195,594
Bulgaria #820 in Bulgaria
Last updated:

How does TSAR_GANCHEV play?

Rating 1.08 K/R 0.76 ADR 81.3 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.7
Knife kills 3 in 132 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 25x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +14 pp, ELO +101, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.77, ADR at 81.6
▼ Got worse
Headshots −4 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −52 ELO
20 matches · 35% win rate
On Anubis −9 ELO
24 matches · 67% win rate
On Sundays −14 ELO, win rate 46%

TSAR_GANCHEV loses the most ELO on Cache: −52 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.20 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
50% better than 46%
0.78 better than 68%
83.1 better than 59%
1.12 better than 78%
50% of 136 duels better than 42%
41% of 29 situations better than 58%
Anubis24
67% better than 91%
0.79 better than 74%
82.1 better than 58%
1.11 better than 76%
53% of 77 duels better than 61%
40% of 15 situations better than 56%
Mirage21
33% better than 4%
0.72 better than 40%
77.1 better than 33%
1.01 better than 43%
54% of 81 duels better than 68%
24% of 17 situations better than 13%
Cache20
35% -
0.77 -
83.6 -
1.07-
58% of 66 duels -
38% of 16 situations -
Inferno16
63% better than 78%
0.78 better than 70%
82.9 better than 57%
1.12 better than 74%
59% of 44 duels better than 84%
30% of 10 situations better than 29%
Dust 212
67% -
0.69 -
73.1 -
0.97-
53% of 43 duels -
50% of 6 situations -
Nuke3
67% -
0.72 -
84.4 -
1.03-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TSAR_GANCHEV plays

Across 132 matches TSAR_GANCHEV averages K/R 0.76, ADR 81.3 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 61 of 132 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. TSAR_GANCHEV loses the most ELO on Cache (−52 ELO, win rate 35%). Things go best on Mirage (+31 ELO, win rate 33%). Match no. 2 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: Rating +0.06, Win rate +14 pp, ELO +101, Clutch 1v1 +14 pp. Got weaker: Headshots −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.6. Last 30 days: 50 matches, win rate 60%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.