TS0HMX

China
On FACEIT since 2025 14 matches tracked 14 matches in 30 days
ELO ▲ 78
2,095
30-day peak: 2,095
Rank OCE ▲ 171 places
#951
China #64 in China
30 days · prev. #1,122 · best #941
Last updated:

How does TS0HMX play?

Rating 1.12 K/R 0.80 ADR 85.6 from 14 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 124 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 40% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 45% no comparison
AWP share of kills 0% no comparison
K/D 1.14 no comparison
Pistol kills per match 2.8

Impact

Damage and big rounds
2K rounds 15.0% no comparison
3K rounds 3.4% no comparison
MVPs per match 2.4 no comparison
4Ks and aces 5x 4K, 0 aces in 14 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 31% no comparison
Utility damage per round 2.7 no comparison
Enemies flashed per round 0.45 no comparison
Deaths per round 70% no comparison

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
48 matches · 52% win rate

TS0HMX loses the most ELO on Mirage: −7 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.68 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.81 better than 82%
90.6 better than 91%
1.12 better than 80%
56% of 188 duels better than 79%
25% of 12 situations better than 16%
Dust 247
60% better than 81%
0.87 better than 95%
94.6 better than 96%
1.28 better than 97%
59% of 202 duels better than 89%
57% of 14 situations better than 91%
Ancient20
55% better than 59%
0.82 better than 87%
92.0 better than 93%
1.10 better than 79%
52% of 122 duels better than 55%
40% of 10 situations better than 57%
Inferno12
67% -
0.77 -
88.2 -
1.03-
64% of 58 duels -
40% of 5 situations -
Anubis7
29% -
0.77 -
87.1 -
1.18-
38% of 32 duels -
50% of 4 situations -
Cache6
17% -
0.69 -
79.8 -
0.93-
58% of 38 duels -
-
Nuke3
67% -
0.96 -
104.6 -
1.45-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TS0HMX plays

Across 14 matches TS0HMX averages K/R 0.80, ADR 85.6 and a rating of 1.12. Averages 16.7 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 69 of 124 matches the rating was 1.10 or higher (56%), in 30 it was below 0.90. In 14 matches with detailed stats: 5 4Ks and 0 aces. TS0HMX loses the most ELO on Mirage (−7 ELO, win rate 52%). Things go best on Ancient (+24 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, +22 ELO. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.