TRbb2

Zimbabwe
On FACEIT since 2021 130 matches tracked 26 matches in 30 days
ELO ▼ 62
2,363
30-day peak: 2,454
Rank OCE ▲ 55 places
#412
Zimbabwe #1 in Zimbabwe
30 days · prev. #467 · best #385
Last updated:

How does TRbb2 play?

Rating 1.03 (from 110 matches) K/R 0.73 ADR 79.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 6% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 15x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +155
= Stayed the same
ADR at 78.8
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −3 pp, Win rate −18 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −183 ELO
46 matches · 41% win rate
In match 1 of the day −122 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 −89 ELO, win rate 42%
On Mondays −129 ELO, win rate 44%

TRbb2 loses the most ELO on Mirage: −183 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.27 · Dust 2
  4. Most kills in a match: 49 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 14%
0.70 better than 29%
78.2 better than 35%
0.97 better than 28%
47% of 144 duels better than 24%
29% of 17 situations better than 23%
Dust 229
59% better than 75%
0.72 better than 37%
79.0 better than 38%
1.05 right on the average
49% of 73 duels better than 37%
25% of 12 situations better than 16%
Ancient24
54% better than 57%
0.83 better than 86%
90.0 better than 85%
1.15 better than 85%
61% of 92 duels better than 90%
62% of 13 situations better than 94%
Anubis9
67% -
0.66 -
72.5 -
0.98-
44% of 27 duels -
100% of 1 situations -
Cache9
22% -
0.66 -
68.0 -
0.91-
32% of 22 duels -
13% of 8 situations -
Inferno7
57% -
0.72 -
74.2 -
1.10-
45% of 11 duels -
-
Nuke5
80% -
0.79 -
82.4 -
1.27-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TRbb2 plays

Across 130 matches TRbb2 averages K/R 0.73 and ADR 79.6; the rating across the 110 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 46 of 110 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. TRbb2 loses the most ELO on Mirage (−183 ELO, win rate 41%). Things go best in match 2 of the day (+144 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +144 ELO. Improved over the last three months: ELO +155. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp, Win rate −18 pp. Unchanged in recent months: ADR at 78.8. Last 30 days: 26 matches, win rate 42%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.