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TRUTIj

Portugal
On FACEIT since 2020 300 matches tracked 52 matches in 30 days
ELO ▲ 108
3,256
30-day peak: 3,280
Rank EU ▲ 3,405 places
#3,659
Portugal #53 in Portugal
30 days · prev. #7,064 · best #3,648
Last updated:

How does TRUTIj play?

Rating 1.02 (from 247 matches) K/R 0.73 ADR 80.9 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.02−0.04 · Ø 1.06 better than 30%
Pistol kills per match 2.5
Knife kills 2 in 300 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 12.9%−0.8 pp · Ø 13.7% better than 27%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 31x 4K, 0 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +425
= Stayed the same
K/R at 0.71, ADR at 79.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −100 ELO
21 matches · 24% win rate
On Inferno −75 ELO
41 matches · 56% win rate
On Sundays −190 ELO, win rate 45%

TRUTIj loses the most ELO on Cache: −100 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 250 · Inferno
  4. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
64% better than 79%
0.80 better than 71%
85.7 better than 68%
1.08 better than 59%
54% of 289 duels better than 61%
24% of 37 situations better than 16%
Anubis62
66% better than 82%
0.74 better than 44%
81.8 better than 51%
1.06 right on the average
49% of 185 duels better than 31%
69% of 16 situations better than 97%
Dust 248
46% better than 20%
0.71 better than 29%
78.5 better than 33%
1.04 better than 39%
51% of 158 duels better than 41%
60% of 15 situations better than 93%
Inferno41
56% better than 33%
0.67 better than 9%
76.2 better than 12%
0.90 better than 4%
45% of 161 duels better than 6%
46% of 13 situations better than 64%
Nuke25
56% right on the average
0.69 better than 20%
78.2 better than 31%
0.94 better than 13%
53% of 106 duels right on the average
50% of 8 situations better than 76%
Cache21
24% better than 1%
0.66 better than 7%
74.2 better than 10%
0.92 better than 5%
48% of 96 duels better than 19%
56% of 9 situations better than 84%
Mirage19
47% better than 19%
0.78 better than 61%
84.4 better than 62%
1.09 better than 60%
55% of 97 duels better than 66%
33% of 9 situations better than 32%

Compared with players on the same level who have at least 15 matches on the map.

How TRUTIj plays

Across 300 matches TRUTIj averages K/R 0.73 and ADR 80.9; the rating across the 247 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Anubis with a 66% win rate in 62 matches. In 98 of 247 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. TRUTIj loses the most ELO on Cache (−100 ELO, win rate 24%). Things go best on Ancient (+191 ELO, win rate 64%). Match no. 3 of the day goes best: 66% win rate, +140 ELO. Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +425. Unchanged in recent months: K/R at 0.71, ADR at 79.2. Last 30 days: 52 matches, win rate 63%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.